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author | Colin Noga <Tempus@chronometry.ca> | 2012-07-17 18:55:15 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-17 18:55:15 -0500 |
commit | d2f76bb1313364397135c93c37672e57b50fb0a2 (patch) | |
tree | 8d49cd2235bfc635aa5dba5b8f2cee5c907c12e9 /src/koopatlas/player.cpp | |
parent | 5ad897fb987c7e80ac948cf080122a0081a255de (diff) | |
download | kamek-d2f76bb1313364397135c93c37672e57b50fb0a2.tar.gz kamek-d2f76bb1313364397135c93c37672e57b50fb0a2.zip |
Map fixes: HUD now reflects map status, Mario model reflects powerup
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp index 709fe43..f8e491a 100644 --- a/src/koopatlas/player.cpp +++ b/src/koopatlas/player.cpp @@ -5,6 +5,7 @@ daWMPlayer_c *daWMPlayer_c::instance; int daWMPlayer_c::onCreate() { this->modelHandler = new dPlayerModelHandler_c(0); + // loadModel(u8 player_id, int powerup_id, int unk); this->modelHandler->loadModel(0, 3, 2); this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0); this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0}); |