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authorColin Noga <Tempus@chronometry.ca>2012-07-17 18:55:15 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-17 18:55:15 -0500
commitd2f76bb1313364397135c93c37672e57b50fb0a2 (patch)
tree8d49cd2235bfc635aa5dba5b8f2cee5c907c12e9 /src/koopatlas/player.cpp
parent5ad897fb987c7e80ac948cf080122a0081a255de (diff)
downloadkamek-d2f76bb1313364397135c93c37672e57b50fb0a2.tar.gz
kamek-d2f76bb1313364397135c93c37672e57b50fb0a2.zip
Map fixes: HUD now reflects map status, Mario model reflects powerup
Diffstat (limited to '')
-rw-r--r--src/koopatlas/player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp
index 709fe43..f8e491a 100644
--- a/src/koopatlas/player.cpp
+++ b/src/koopatlas/player.cpp
@@ -5,6 +5,7 @@ daWMPlayer_c *daWMPlayer_c::instance;
int daWMPlayer_c::onCreate() {
this->modelHandler = new dPlayerModelHandler_c(0);
+ // loadModel(u8 player_id, int powerup_id, int unk);
this->modelHandler->loadModel(0, 3, 2);
this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});