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author | Treeki <treeki@gmail.com> | 2012-12-11 03:37:09 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-12-11 03:37:09 +0100 |
commit | 7c578a6a1a10cfdc48c3dd8650631e45dbbf607d (patch) | |
tree | 9d70e4ad4de418f272234d4dd2566c79a6a45d03 /src/koopatlas/pathmanager.cpp | |
parent | 6d0dedaa4842125456889fde84aeed474b0cffe8 (diff) | |
download | kamek-7c578a6a1a10cfdc48c3dd8650631e45dbbf607d.tar.gz kamek-7c578a6a1a10cfdc48c3dd8650631e45dbbf607d.zip |
added U-like turning around on paths
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 125 |
1 files changed, 89 insertions, 36 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 0238cc7..acf8995 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -272,7 +272,7 @@ void dWMPathManager_c::unlockPaths() { // now set all node alphas for (int i = 0; i < pathLayer->nodeCount; i++) { dKPNode_s *node = pathLayer->nodes[i]; - + node->setLayerAlpha((node->isUnlocked() & !node->isNew) ? 255 : 0); } @@ -341,6 +341,9 @@ bool dWMPathManager_c::doingThings() { (countdownToFadeIn > 0)) return true; + if (isMoving) + return true; + return false; } @@ -380,7 +383,7 @@ void dWMPathManager_c::execute() { for (int i = 0; i < pathLayer->nodeCount; i++) { dKPNode_s *node = pathLayer->nodes[i]; - + if (node->isNew) node->setLayerAlpha(unlockingAlpha); } @@ -444,19 +447,18 @@ void dWMPathManager_c::execute() { int nowPressed = Remocon_GetPressed(GetActiveRemocon()); + // Left, right, up, down + int pressedDir = -1; + if (nowPressed & WPAD_LEFT) pressedDir = 0; + else if (nowPressed & WPAD_RIGHT) pressedDir = 1; + else if (nowPressed & WPAD_UP) pressedDir = 2; + else if (nowPressed & WPAD_DOWN) pressedDir = 3; + if (isMoving) { - moveThroughPath(); + moveThroughPath(pressedDir); } else { - // Left, right, up, down - int pressedDir = -1; - if (nowPressed & WPAD_LEFT) pressedDir = 0; - else if (nowPressed & WPAD_RIGHT) pressedDir = 1; - else if (nowPressed & WPAD_UP) pressedDir = 2; - else if (nowPressed & WPAD_DOWN) pressedDir = 3; - else if (nowPressed & WPAD_TWO) - activatePoint(); - if (pressedDir >= 0) { + // Use an exit if possible if (canUseExit(currentNode->exits[pressedDir])) { startMovementTo(currentNode->exits[pressedDir]); } else { @@ -464,6 +466,8 @@ void dWMPathManager_c::execute() { static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0}; daWMPlayer_c::instance->rot.y = directions[pressedDir]; } + } else if (nowPressed & WPAD_TWO) { + activatePoint(); } } } @@ -494,7 +498,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { SpammyReport("e\n"); if (reverseThroughPath) { - SpammyReport("e2\n"); + SpammyReport("e2\n"); direction += 0x8000; } @@ -564,6 +568,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { if (path->animation == dKPPath_s::ENTER_CAVE_UP) { scaleAnimProgress = 60; // what direction does this path go in? + static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0}; isScalingUp = (deltaY < 0) ^ reverseThroughPath; if (!isScalingUp) @@ -577,7 +582,13 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(Animations[id].anim, Animations[id].animParam1, Animations[id].animParam2, 0.0f); - player->rot.y = (Animations[id].forceRotation != -1) ? Animations[id].forceRotation : direction; + if (Animations[id].forceRotation != -1) { + forcedRotation = true; + player->rot.y = Animations[id].forceRotation; + } else { + forcedRotation = false; + player->rot.y = direction; + } moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f; moveSpeed = path->speed * moveSpeed; @@ -611,7 +622,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { } } -void dWMPathManager_c::moveThroughPath() { +void dWMPathManager_c::moveThroughPath(int pressedDir) { dKPNode_s *from, *to; from = reverseThroughPath ? currentPath->end : currentPath->start; @@ -619,6 +630,48 @@ void dWMPathManager_c::moveThroughPath() { daWMPlayer_c *player = daWMPlayer_c::instance; + if (pressedDir >= 0) { + int whatDirDegrees = ((int)(atan2(to->x-from->x, to->y-from->y) / ((M_PI * 2) / 360.0)) + 360) % 360; + // dirs are: left, right, up, down + int whatDir; + if (whatDirDegrees >= 225 && whatDirDegrees <= 315) + whatDir = 1; // moving Left, so reversing requires Right + else if (whatDirDegrees >= 45 && whatDirDegrees <= 135) + whatDir = 0; // moving Right, so reversing requires Left + else if (whatDirDegrees > 135 && whatDirDegrees < 225) + whatDir = 3; // moving Up, so reversing requires Down + else if (whatDirDegrees > 315 || whatDirDegrees < 45) + whatDir = 2; // moving Down, so reversing requires Up + OSReport("Delta: %d, %d; Degrees: %d (Atan result is %f); Calced dir is %d; Pressed dir is %d\n", to->x-from->x, to->y-from->y, whatDirDegrees, atan2(to->x-from->x,to->y-from->y), whatDir, pressedDir); + + if (whatDir == pressedDir) { + // are we using a forbidden animation? + static const dKPPath_s::Animation forbidden[] = { + dKPPath_s::JUMP, dKPPath_s::JUMP_SAND, + dKPPath_s::JUMP_SNOW, dKPPath_s::JUMP_WATER, + dKPPath_s::PIPE, dKPPath_s::DOOR, + dKPPath_s::ENTER_CAVE_UP, + dKPPath_s::MAX_ANIM + }; + bool allowed = true; + for (int i = 0;;i++) { + if (forbidden[i] == dKPPath_s::MAX_ANIM) + break; + if (forbidden[i] == currentPath->animation) + allowed = false; + } + + if (allowed) { + reverseThroughPath = !reverseThroughPath; + if (!forcedRotation) + player->rot.y += 0x8000; + // start over with the reversed path! + moveThroughPath(-1); + return; + } + } + } + if (scaleAnimProgress >= 0) { float soFar = scaleAnimProgress * (1.6f / 60.0f); @@ -670,29 +723,29 @@ void dWMPathManager_c::moveThroughPath() { // Check if we've reached the end yet if ( (((move.x > 0) ? (player->pos.x >= to->x) : (player->pos.x <= to->x)) && - ((move.y > 0) ? (-player->pos.y >= to->y) : (-player->pos.y <= to->y))) + ((move.y > 0) ? (-player->pos.y >= to->y) : (-player->pos.y <= to->y))) || (from->x == to->x && from->y == to->y) ) { - currentNode = to; - player->pos.x = to->x; - player->pos.y = -to->y; + currentNode = to; + player->pos.x = to->x; + player->pos.y = -to->y; - isJumping = false; - timer = 0.0; + isJumping = false; + timer = 0.0; - SpammyReport("reached path end (%p) with type %d\n", to, to->type); + SpammyReport("reached path end (%p) with type %d\n", to, to->type); - bool reallyStop = false; + bool reallyStop = false; - if (to->type == dKPNode_s::LEVEL) { - // Always stop on levels - reallyStop = true; - } else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE) { + if (to->type == dKPNode_s::LEVEL) { + // Always stop on levels + reallyStop = true; + } else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE) { // Never stop on entrances or on world changes reallyStop = false; - } else if (to->type == dKPNode_s::PASS_THROUGH) { + } else if (to->type == dKPNode_s::PASS_THROUGH) { // If there's only one exit here, then stop even though // it's a passthrough node reallyStop = (to->getAvailableExitCount() == 1); @@ -701,7 +754,7 @@ void dWMPathManager_c::moveThroughPath() { // If it's a junction with more than two exits, but only two are open, // take the opposite open one if (to->getExitCount() > 2 && to->getAvailableExitCount() == 2) - reallyStop = false; + reallyStop = false; else reallyStop = true; } @@ -778,14 +831,14 @@ void dWMPathManager_c::moveThroughPath() { DoSceneChange(WORLD_MAP, 0x10000000 | (to->foreignID << 20), 0); } else if (reallyStop) { - // Stop here - player->startAnimation(0, 1.2, 10.0, 0.0); - player->hasEffect = false; - player->hasSound = false; + // Stop here + player->startAnimation(0, 1.2, 10.0, 0.0); + player->hasEffect = false; + player->hasSound = false; - SpammyReport("stopping here\n"); + SpammyReport("stopping here\n"); - isMoving = false; + isMoving = false; SaveBlock *save = GetSaveFile()->GetBlock(-1); save->current_path_node = pathLayer->findNodeID(to); @@ -893,7 +946,7 @@ void dWMPathManager_c::unlockAllPaths(char type) { // dKPNode_s *node = pathLayer->nodes[i]; // node->setupNodeExtra(); // } - + } |