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author | Treeki <treeki@gmail.com> | 2012-09-23 05:06:17 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-23 05:06:17 +0200 |
commit | ea8aca1a99032a4d5326a62bf5e7e5ed946f2f2a (patch) | |
tree | 8bb7b67923160be6c16d5ce9f7a7a4ec35a52b97 /src/koopatlas/pathmanager.cpp | |
parent | 41824ae3312c3413d3ef00354aeb5a956f160c89 (diff) | |
download | kamek-ea8aca1a99032a4d5326a62bf5e7e5ed946f2f2a.tar.gz kamek-ea8aca1a99032a4d5326a62bf5e7e5ed946f2f2a.zip |
finally fixed all animations... I hope?
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index fc17383..38d18d1 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -442,7 +442,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { // TJumped {Tjumped,2.0f,0.0f, -1,-1.0f, SE_NULL,SE_NULL, 0,0}, - // Enter/leave cave, these are handled specially + // Enter cave, this is handled specially {run,1.0f,10.0f, -1,1.0f, SE_NULL,SE_NULL, 0,0}, {run,1.0f,10.0f, -1,1.0f, SE_NULL,SE_NULL, 0,0}, @@ -452,9 +452,12 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { isJumping = (path->animation >= dKPPath_s::JUMP && path->animation <= dKPPath_s::JUMP_WATER); - if (path->animation == dKPPath_s::ENTER_CAVE || path->animation == dKPPath_s::LEAVE_CAVE) { + if (path->animation == dKPPath_s::ENTER_CAVE) { scaleAnimProgress = 60; - if (path->animation == dKPPath_s::LEAVE_CAVE) + // what direction does this path go in? + isScalingUp = (deltaY < 0) ^ reverseThroughPath; + + if (!isScalingUp) player->scale = (Vec){0.0f,0.0f,0.0f}; } @@ -464,7 +467,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(Animations[id].anim, Animations[id].animParam1, Animations[id].animParam2, 0.0f); - player->rot.y = (Animations[id].forceRotation >= 0) ? Animations[id].forceRotation : direction; + player->rot.y = (Animations[id].forceRotation != -1) ? Animations[id].forceRotation : direction; moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f; if (Animations[id].repeatEffect) { @@ -498,7 +501,7 @@ void dWMPathManager_c::moveThroughPath() { if (scaleAnimProgress >= 0) { float soFar = scaleAnimProgress * (1.6f / 60.0f); - float sc = (currentPath->animation == dKPPath_s::ENTER_CAVE) ? (1.6f - soFar) : soFar; + float sc = isScalingUp ? soFar : (1.6f - soFar); player->scale.x = player->scale.y = player->scale.z = sc; scaleAnimProgress--; |