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authorColin Noga <Tempus@chronometry.ca>2012-07-18 21:16:24 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-18 21:16:24 -0500
commit8f1b1aa7eb7f8700e1979b5c4d1d4e96d274119b (patch)
tree5b5b60ec7b346758d4fb6e783a1315a8c3532481 /src/koopatlas/map.cpp
parentd2f76bb1313364397135c93c37672e57b50fb0a2 (diff)
downloadkamek-8f1b1aa7eb7f8700e1979b5c4d1d4e96d274119b.tar.gz
kamek-8f1b1aa7eb7f8700e1979b5c4d1d4e96d274119b.zip
Updated doodad engine spec with delays, and a few other minor fixes
Diffstat (limited to 'src/koopatlas/map.cpp')
-rw-r--r--src/koopatlas/map.cpp197
1 files changed, 129 insertions, 68 deletions
diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp
index f4b953c..38610e6 100644
--- a/src/koopatlas/map.cpp
+++ b/src/koopatlas/map.cpp
@@ -117,6 +117,8 @@ void dWMMap_c::renderer_c::drawLayers() {
renderTileLayer(layer, data->sectors);
else if (layer->type == dKPLayer_s::DOODADS)
renderDoodadLayer(layer);
+ else if (layer->type == dKPLayer_s::PATHS)
+ renderPathLayer(layer);
}
endRendering();
@@ -298,82 +300,92 @@ void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer) {
for (int j = 0; j < doodad->animationCount; j++) {
dKPDoodad_s::animation_s *anim = &doodad->animations[j];
- u32 baseTick = anim->baseTick;
- if (baseTick == 0) {
- anim->baseTick = baseTick = GlobalTickCount;
- }
+ if (anim->delayOffset == 0) {
+ u32 baseTick = anim->baseTick;
+ if (baseTick == 0) {
+ anim->baseTick = baseTick = GlobalTickCount;
+ }
- u32 elapsed = GlobalTickCount - baseTick;
- if (anim->isReversed)
- elapsed = anim->frameCount - 1 - elapsed;
+ u32 elapsed = GlobalTickCount - baseTick;
+ u32 elapsedAdjusted = elapsed;
+ if (anim->isReversed)
+ elapsed = anim->frameCount - 1 - elapsed;
+
+ if (elapsed >= anim->frameCount) {
+ if (elapsed >= (anim->frameCount + delay)) {
+
+ // we've reached the end
+ switch (anim->loop) {
+ case dKPDoodad_s::animation_s::CONTIGUOUS:
+ // Stop here
+ elapsed = anim->frameCount - 1;
+ break;
+
+ case dKPDoodad_s::animation_s::LOOP:
+ // Start over
+ elapsed = 0;
+ anim->baseTick = GlobalTickCount;
+ break;
+
+ case dKPDoodad_s::animation_s::REVERSE_LOOP:
+ // Change direction
+ anim->isReversed = !anim->isReversed;
+ elapsed = (anim->isReversed) ? (anim->frameCount - 1) : 0;
+ anim->baseTick = GlobalTickCount;
+ break;
+ }
+ }
+ elapsedAdjusted = anim->frameCount;
+ }
- if (elapsed >= anim->frameCount) {
- // we've reached the end
- switch (anim->loop) {
- case dKPDoodad_s::animation_s::CONTIGUOUS:
- // Stop here
- elapsed = anim->frameCount - 1;
- break;
+ // now calculate the thing
+ float progress = elapsedAdjusted / (float)anim->frameCount;
+ float value;
- case dKPDoodad_s::animation_s::LOOP:
- // Start over
- elapsed = 0;
- anim->baseTick = GlobalTickCount;
+ switch (anim->curve) {
+ case dKPDoodad_s::animation_s::LINEAR:
+ value = progress;
break;
-
- case dKPDoodad_s::animation_s::REVERSE_LOOP:
- // Change direction
- anim->isReversed = !anim->isReversed;
- elapsed = (anim->isReversed) ? (anim->frameCount - 1) : 0;
- anim->baseTick = GlobalTickCount;
+ case dKPDoodad_s::animation_s::SIN:
+ value = (sin(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
+ break;
+ case dKPDoodad_s::animation_s::COS:
+ value = (cos(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
break;
}
- }
- // now calculate the thing
- float progress = elapsed / (float)anim->frameCount;
- float value;
-
- switch (anim->curve) {
- case dKPDoodad_s::animation_s::LINEAR:
- value = progress;
- break;
- case dKPDoodad_s::animation_s::SIN:
- value = (sin(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
- break;
- case dKPDoodad_s::animation_s::COS:
- value = (cos(((progress * M_PI * 2)) - M_PI_2) + 1) / 2;
- break;
- }
+ float delta = anim->end - anim->start;
+ float frame;
- float delta = anim->end - anim->start;
- float frame;
-
- if (anim->isReversed)
- frame = anim->start + ceil(delta * value);
- else
- frame = anim->start + (delta * value);
-
- // and apply it!
- switch (anim->type) {
- case dKPDoodad_s::animation_s::X_POS:
- effectiveX += frame;
- break;
- case dKPDoodad_s::animation_s::Y_POS:
- effectiveY += frame;
- break;
- case dKPDoodad_s::animation_s::ANGLE:
- effectiveAngle += frame;
- break;
- case dKPDoodad_s::animation_s::X_SCALE:
- effectiveWidth = (effectiveWidth * frame / 100.0);
- break;
- case dKPDoodad_s::animation_s::Y_SCALE:
- effectiveHeight = (effectiveHeight * frame / 100.0);
- break;
- case dKPDoodad_s::animation_s::OPACITY:
- // TODO
- break;
+ if (anim->isReversed)
+ frame = anim->start + ceil(delta * value);
+ else
+ frame = anim->start + (delta * value);
+
+ // and apply it!
+ switch (anim->type) {
+ case dKPDoodad_s::animation_s::X_POS:
+ effectiveX += frame;
+ break;
+ case dKPDoodad_s::animation_s::Y_POS:
+ effectiveY += frame;
+ break;
+ case dKPDoodad_s::animation_s::ANGLE:
+ effectiveAngle += frame;
+ break;
+ case dKPDoodad_s::animation_s::X_SCALE:
+ effectiveWidth = (effectiveWidth * frame / 100.0);
+ break;
+ case dKPDoodad_s::animation_s::Y_SCALE:
+ effectiveHeight = (effectiveHeight * frame / 100.0);
+ break;
+ case dKPDoodad_s::animation_s::OPACITY:
+ // TODO
+ break;
+ }
+ }
+ else {
+ anim->delayOffset -= 1;
}
}
}
@@ -406,6 +418,55 @@ void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer) {
}
}
+void dWMMap_c::renderer_c::renderPathLayer(dKPLayer_s *layer) {
+ for (int i = 0; i < layer->nodeCount; i++) {
+ dKPNode_s **node = layer->nodes[i];
+
+ int world = node->levelNumber[0];
+ int level = node->levelNumber[1];
+
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+ u32 conds = save->GetLevelCondition(world-1, level-1);
+
+ bool isUnlocked = true;
+ bool exitComplete = false;
+ bool secretComplete = false;
+
+ if (conds & 0x10)
+ exitComplete = true;
+ if (conds & 0x20)
+ secretComplete = true;
+
+ // Is it unlocked?
+ if (!isUnlocked)
+ node->color.setCurrentFrame(0); // Black
+
+ // Is it complete?
+ else if ((exitComplete) || (secretComplete))
+ // Does it have two exits?
+ if ((node->hasSecret) && ((!exitComplete) || (!secretComplete)))
+ node->color.setCurrentFrame(2); // Yellow
+
+ // All exits are complete
+ else
+ node->color.setCurrentFrame(1); // Blue
+
+ // Not complete after all
+ else
+ node->color.setCurrentFrame(3); // Red
+
+ matrix.translation(node->x, node->y, 500.0); }
+ matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
+ node->model.setDrawMatrix(matrix);
+ node->model.setScale(1.0f, 1.0f, 1.0f);
+ node->model.calcWorld(false);
+
+ node->model.scheduleForDrawing();
+ }
+}
+
+
+
void dWMMap_c::renderer_c::endRendering() {
}