summaryrefslogtreecommitdiff
path: root/src/koopatlas/hud.cpp
diff options
context:
space:
mode:
authorColin Noga <Tempus@chronometry.ca>2012-09-27 22:59:41 -0500
committerColin Noga <Tempus@chronometry.ca>2012-09-27 22:59:41 -0500
commit64f38f642113ac4bd5b1d96e76c9ae97965bc416 (patch)
tree99d9bbf4d577ae2d8a79fcb5f7101df1b57398fe /src/koopatlas/hud.cpp
parentf9afbf1109b30bbc6011e81109b7e11961a4361a (diff)
parentb3c37e5a9ef81250d6554fcbb8089154b4940c9f (diff)
downloadkamek-64f38f642113ac4bd5b1d96e76c9ae97965bc416.tar.gz
kamek-64f38f642113ac4bd5b1d96e76c9ae97965bc416.zip
Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into level-select
Diffstat (limited to 'src/koopatlas/hud.cpp')
-rw-r--r--src/koopatlas/hud.cpp323
1 files changed, 299 insertions, 24 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index c9124d2..2401a04 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -1,5 +1,146 @@
#include "koopatlas/hud.h"
+
+dTexMapColouriser_c::dTexMapColouriser_c() {
+ texmap = 0;
+ original = 0;
+ mine = 0;
+}
+
+void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
+void EGG__Heap__free(void *ptr, void *heap);
+
+dTexMapColouriser_c::~dTexMapColouriser_c() {
+ resetAndClear();
+}
+
+void dTexMapColouriser_c::resetAndClear() {
+ texmap = 0;
+ if (mine) {
+ EGG__Heap__free(mine, 0);
+ mine = 0;
+ }
+}
+
+void dTexMapColouriser_c::setTexMap(nw4r::lyt::TexMap *tm) {
+ OSReport("Colourising TexMap: %p (w:%d h:%d)\n", tm, tm->width, tm->height);
+ if (texmap)
+ resetAndClear();
+
+ if (tm->mBits.textureFormat != GX_TF_IA8) {
+ OSReport("Warning: Trying to colourise image whose format is %d not GX_TF_IA8\n", tm->mBits.textureFormat);
+ }
+
+ texmap = tm;
+ original = (u16*)tm->image;
+ mine = (u16*)EGG__Heap__alloc(tm->width * tm->height * 4, 0x20, mHeap::gameHeaps[2]);
+ tm->image = mine;
+ tm->mBits.textureFormat = GX_TF_RGBA8;
+}
+
+void dTexMapColouriser_c::applyAlso(nw4r::lyt::TexMap *tm) {
+ if (!texmap) {
+ setTexMap(tm);
+ } else {
+ tm->image = mine;
+ tm->mBits.textureFormat = GX_TF_RGBA8;
+ }
+}
+
+inline static float hslValue(float n1, float n2, float hue) {
+ if (hue > 6.0f)
+ hue -= 6.0f;
+ else if (hue < 0.0f)
+ hue += 6.0f;
+
+ if (hue < 1.0f)
+ return n1 + (n1 - n1) * hue;
+ else if (hue < 3.0f)
+ return n2;
+ else if (hue < 4.0f)
+ return n1 + (n2 - n1) * (4.0f - hue);
+ else
+ return n1;
+}
+
+void dTexMapColouriser_c::colourise(int h, int s, int l) {
+ if (!mine)
+ return;
+
+ int width = texmap->width, height = texmap->height;
+ int texelW = width / 4, texelH = height / 4;
+
+ u16 *source = original, *dest = mine;
+
+ float hueParam = h / 360.0f;
+ float satParam = s / 100.0f;
+ float lumParam = l / 100.0f;
+
+ for (int texelY = 0; texelY < texelH; texelY++) {
+ for (int texelX = 0; texelX < texelW; texelX++) {
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++) {
+ u8 intensity = *source & 0xFF;
+ u8 alpha = *source >> 8;
+
+ u8 r, g, b;
+
+ // This is a hack
+ if (alpha < 250) {
+ r = g = b = intensity;
+ } else {
+ // converting from GIMP's colourise code...
+ // h and s are always the same
+ // l is the only thing we need to touch:
+ // we get the luminance from the source pixel
+ // (which, conveniently, is the intensity)
+ // manipulate it using the passed l and then
+ // convert the whole thing to RGB
+
+ float lum = intensity / 255.0f;
+
+ // manipulate it
+ if (l > 0) {
+ lum = lum * (1.0f - lumParam);
+ lum += (1.0f - (1.0f - lumParam));
+ } else if (l < 0) {
+ lum = lum * (lumParam + 1.0f);
+ }
+
+ // make it RGB
+
+ if (s == 0) {
+ r = g = b = lum*255.0f;
+ } else {
+ float m1, m2;
+ if (lum <= 0.5f)
+ m2 = lum * (1.0f + satParam);
+ else
+ m2 = lum + satParam - lum * satParam;
+
+ m1 = 2.0f * lum - m2;
+
+ r = hslValue(m1, m2, hueParam * 6.0f + 2.0) * 255.0f;
+ g = hslValue(m1, m2, hueParam * 6.0f) * 255.0f;
+ b = hslValue(m1, m2, hueParam * 6.0f - 2.0) * 255.0f;
+ }
+ }
+
+ // now write it
+ dest[0] = (alpha<<8)|r;
+ dest[16] = (g<<8)|b;
+
+ source++;
+ dest++;
+ }
+ }
+
+ dest += 16;
+ }
+ }
+}
+
+
dWMHud_c *dWMHud_c::instance = 0;
dWMHud_c *dWMHud_c::build() {
@@ -15,6 +156,7 @@ dWMHud_c *dWMHud_c::build() {
dWMHud_c::dWMHud_c() {
layoutLoaded = false;
displayedControllerType = -1;
+ isFooterVisible = false;
}
enum WMHudAnimation {
@@ -50,7 +192,7 @@ int dWMHud_c::onCreate() {
layout.disableAllAnimations();
layout.enableNonLoopAnim(SHOW_LIVES);
- layout.enableNonLoopAnim(SHOW_FOOTER);
+ layout.resetAnim(SHOW_FOOTER);
layout.resetAnim(SHOW_HEADER);
static const char *tbNames[2] = {"MenuButtonInfo", "ItemsButtonInfo"};
@@ -63,13 +205,14 @@ int dWMHud_c::onCreate() {
layout.getPanes(paneNames, &N_IconPosXP_00[0], 4);
static const char *pictureNames[] = {
- "Header_Centre", "Header_Right",
+ "Header_Centre", "Header_Right", "Footer",
"NormalExitFlag", "SecretExitFlag",
+ "StarCoinOff0", "StarCoinOff1", "StarCoinOff2",
"StarCoinOn0", "StarCoinOn1", "StarCoinOn2",
"P_marioFace_00", "P_luigiFace_00",
"P_BkinoFace_00", "P_YkinoFace_00"
};
- layout.getPictures(pictureNames, &Header_Centre, 11);
+ layout.getPictures(pictureNames, &Header_Centre, 15);
static const char *textBoxNames[] = {
"LevelName", "LevelNameS",
@@ -81,9 +224,20 @@ int dWMHud_c::onCreate() {
};
layout.getTextBoxes(textBoxNames, &LevelName, 11);
+ headerCol.setTexMap(Header_Right->material->texMaps);
+ headerCol.applyAlso(Header_Centre->material->texMaps);
+ footerCol.setTexMap(Footer->material->texMaps);
+
layoutLoaded = true;
+ layout.drawOrder = 0;
+
willShowHeader = false;
+ willShowFooter = false;
+
+ loadFooterInfo();
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+ willShowFooter = (save->newerWorldName[0] != 0);
if (!dScKoopatlas_c::instance->pathManager.isMoving)
enteredNode();
@@ -96,6 +250,8 @@ int dWMHud_c::onCreate() {
int dWMHud_c::onDelete() {
+ dWMHud_c::instance = 0;
+
if (!layoutLoaded)
return true;
@@ -110,11 +266,22 @@ int dWMHud_c::onExecute() {
if (willShowHeader && (!(layout.isAnimOn(SHOW_HEADER)))) {
willShowHeader = false;
loadHeaderInfo();
- playShowHeaderAnim();
+ playShowAnim(SHOW_HEADER);
+ }
+
+ if (willShowFooter && (!(layout.isAnimOn(SHOW_FOOTER)))) {
+ willShowFooter = false;
+ isFooterVisible = true;
+ loadFooterInfo();
+ playShowAnim(SHOW_FOOTER);
}
+ setupLives(); // FUCK IT
updatePressableButtonThingies();
+ int scCount = getStarCoinCount();
+ WriteNumberToTextBox(&scCount, StarCoinCounter, false);
+
layout.execAnimations();
layout.update();
@@ -134,26 +301,28 @@ int dWMHud_c::onDraw() {
-void dWMHud_c::playShowHeaderAnim() {
+void dWMHud_c::playShowAnim(int id) {
if (!this || !this->layoutLoaded) return;
- layout.enableNonLoopAnim(SHOW_HEADER);
+ layout.enableNonLoopAnim(id);
}
-void dWMHud_c::playHideHeaderAnim() {
+void dWMHud_c::playHideAnim(int id) {
if (!this || !this->layoutLoaded) return;
- if (!layout.isAnimOn(SHOW_HEADER)) {
- layout.enableNonLoopAnim(SHOW_HEADER, true);
+ if (!layout.isAnimOn(id)) {
+ layout.enableNonLoopAnim(id, true);
}
- layout.grpHandlers[SHOW_HEADER].frameCtrl.flags = 3; // NO_LOOP | REVERSE
+ layout.grpHandlers[id].frameCtrl.flags = 3; // NO_LOOP | REVERSE
+ if (id == SHOW_FOOTER)
+ isFooterVisible = false;
}
void dWMHud_c::loadHeaderInfo() {
dLevelInfo_c *levelInfo = &dScKoopatlas_c::instance->levelInfo;
- dLevelInfo_c::entry_s *infEntry = levelInfo->search(
+ dLevelInfo_c::entry_s *infEntry = levelInfo->searchBySlot(
nodeForHeader->levelNumber[0]-1, nodeForHeader->levelNumber[1]-1);
if (infEntry == 0) {
@@ -177,32 +346,102 @@ void dWMHud_c::loadHeaderInfo() {
LevelName->SetString(convertedLevelName);
LevelNameS->SetString(convertedLevelName);
+ // a hack because I don't feel like editing the rlyt
+ LevelName->size.x = LevelNameS->size.x = 400.0f;
+
// LEVEL NUMBER
- wchar_t levelNumber[6];
- levelNumber[0] = '0' + nodeForHeader->levelNumber[0];
+ static const wchar_t *numberKinds[] = {
+ // 0-19 are handled by code
+ // To insert a picturefont character:
+ // \x0B\x01YY\xZZZZ
+ // YY is the character code, ZZZZ is ignored
+ L"A", // 20, alternate
+ L"\x0B\x012F\xBEEF", // 21, tower
+ L"\x0B\x012F\xBEEF" L"2", // 22, tower 2
+ L"\x0B\x012E\xBEEF", // 23, castle
+ L"\x0B\x012F\xBEEF", // 24, fortress
+ L"\x0B\x013D\xBEEF", // 25, final castle
+ L"Train", // 26, train
+ L"\x0B\x0132\xBEEF", // 27, airship
+ L"Palace", // 28, switch palace
+ L"House", // 29, yoshi's house
+ L"Key1", // 30, key 1
+ L"Key2", // 31, key 2
+ L"Key3", // 32, key 3
+ L"Key4", // 33, key 4
+ L"Key5", // 34, key 5
+ L"Key6", // 35, key 6
+ };
+
+ int origWN = infEntry->displayWorld;
+ int origWL = infEntry->displayLevel;
+
+ wchar_t levelNumber[16];
+ levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');
levelNumber[1] = '-';
- if (nodeForHeader->levelNumber[1] >= 10) {
- levelNumber[2] = '0' + (nodeForHeader->levelNumber[1] / 10);
- levelNumber[3] = '0' + (nodeForHeader->levelNumber[1] % 10);
+ if (origWL > 20) {
+ wcscpy(&levelNumber[2], numberKinds[origWL-20]);
+ } else if (origWL >= 10) {
+ levelNumber[2] = '1';
+ levelNumber[3] = ('0' - 10) + origWL;
levelNumber[4] = 0;
} else {
- levelNumber[2] = '0' + nodeForHeader->levelNumber[1];
+ levelNumber[2] = '0' + origWL;
levelNumber[3] = 0;
}
LevelNumber->SetString(levelNumber);
+
+ // make the picture shadowy
+ int sidx = 0;
+ while (levelNumber[sidx]) {
+ if (levelNumber[sidx] == 11) {
+ levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF);
+ sidx += 2;
+ }
+ sidx++;
+ }
LevelNumberS->SetString(levelNumber);
+ nw4r::ut::TextWriter tw2;
+ tw2.font = LevelNumber->font;
+ tw2.SetFontSize(LevelNumber->fontSizeX, LevelNumber->fontSizeY);
+ tw2.lineSpace = LevelNumber->lineSpace;
+ tw2.charSpace = LevelNumber->charSpace;
+ if (LevelNumber->tagProc != 0)
+ tw2.tagProcessor = LevelNumber->tagProc;
+
+ float currentPos = tw2.CalcStringWidth(levelNumber, wcslen(levelNumber));
+ currentPos += LevelNumber->trans.x + 12.0f;
+
// INFO
int w = nodeForHeader->levelNumber[0] - 1;
int l = nodeForHeader->levelNumber[1] - 1;
u32 conds = GetSaveFile()->GetBlock(-1)->GetLevelCondition(w, l);
+
+ NormalExitFlag->trans.x = currentPos;
NormalExitFlag->SetVisible(conds & COND_NORMAL);
+ if (conds & COND_NORMAL)
+ currentPos += NormalExitFlag->size.x;
+
+ SecretExitFlag->trans.x = currentPos;
SecretExitFlag->SetVisible(conds & COND_SECRET);
- StarCoinOn[0]->SetVisible(conds & COND_COIN1);
- StarCoinOn[1]->SetVisible(conds & COND_COIN2);
- StarCoinOn[2]->SetVisible(conds & COND_COIN3);
+ if (conds & COND_SECRET)
+ currentPos += SecretExitFlag->size.x;
+
+ // are star coins enabled or not?
+ bool haveSC = (infEntry->flags & 2);
+
+ for (int i = 0; i < 3; i++) {
+ bool flag = (conds & (COND_COIN1 << i));
+ StarCoinOn[i]->SetVisible(flag);
+ StarCoinOff[i]->SetVisible(haveSC);
+ if (haveSC) {
+ StarCoinOff[i]->trans.x = currentPos;
+ currentPos += StarCoinOff[i]->size.x + 4.0f;
+ }
+ }
// SIZE THING
nw4r::ut::TextWriter tw;
@@ -215,10 +454,35 @@ void dWMHud_c::loadHeaderInfo() {
float width = tw.CalcStringWidth(convertedLevelName, charCount);
float totalWidth = width + LevelName->trans.x - 20.0f;
- if (totalWidth < 270.0f)
- totalWidth = 270.0f;
+ if (totalWidth < currentPos)
+ totalWidth = currentPos;
Header_Centre->size.x = totalWidth;
Header_Right->trans.x = totalWidth;
+
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+ headerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL);
+}
+
+
+void dWMHud_c::loadFooterInfo() {
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+
+ wchar_t convertedWorldName[36];
+ int i;
+ for (i = 0; i < 36; i++) {
+ convertedWorldName[i] = save->newerWorldName[i];
+ if (convertedWorldName[i] == 0)
+ break;
+ }
+ convertedWorldName[35] = 0;
+
+ WorldName->SetString(convertedWorldName);
+ WorldNameS->SetString(convertedWorldName);
+
+ WorldName->colour1 = save->hudTextColours[0];
+ WorldName->colour2 = save->hudTextColours[1];
+
+ footerCol.colourise(save->hudHintH, save->hudHintS, save->hudHintL);
}
@@ -237,15 +501,26 @@ void dWMHud_c::leftNode() {
if (layout.grpHandlers[SHOW_HEADER].frameCtrl.currentFrame > 0.1f) {
// not hidden
- if ((layout.isAnimOn(SHOW_HEADER) && (layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
+ if ((layout.isAnimOn(SHOW_HEADER) && !(layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
|| (!layout.isAnimOn(SHOW_HEADER))) {
// currently being shown, OR fully shown already
- playHideHeaderAnim();
+ playHideAnim(SHOW_HEADER);
}
}
}
+void dWMHud_c::hideFooter() {
+ if (isFooterVisible)
+ playHideAnim(SHOW_FOOTER);
+}
+
+void dWMHud_c::showFooter() {
+ willShowFooter = true;
+ if (isFooterVisible)
+ playHideAnim(SHOW_FOOTER);
+}
+
void dWMHud_c::setupLives() {
static const int LogicalPlayerIDs[] = {0,1,3,2};