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authorTreeki <treeki@gmail.com>2012-11-24 04:51:54 +0100
committerTreeki <treeki@gmail.com>2012-11-24 04:51:54 +0100
commite37a44245428c5809de867f20c6473c71c05b154 (patch)
tree9294c5ca026109a5dacdf772fd3ea5c23c4c2248 /src/koopatlas/core.cpp
parent29866fe6126d185f75002c3fd3c5f9214e72ddeb (diff)
downloadkamek-e37a44245428c5809de867f20c6473c71c05b154.tar.gz
kamek-e37a44245428c5809de867f20c6473c71c05b154.zip
removed 4P on map
Diffstat (limited to '')
-rw-r--r--src/koopatlas/core.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp
index 89f315a..fd6eace 100644
--- a/src/koopatlas/core.cpp
+++ b/src/koopatlas/core.cpp
@@ -1,7 +1,6 @@
#include "koopatlas/core.h"
#include "koopatlas/camera.h"
#include "koopatlas/player.h"
-#include "koopatlas/subplayer.h"
#include "music.h"
extern "C" void LoadMapScene();
@@ -253,12 +252,6 @@ bool WMInit_SetupExtra(void *ptr) {
wm->player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
wm->player->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
- for (int i = 0; i < 3; i++) {
- wm->subPlayer[i] = (daWMSubPlayer_c*)CreateParentedObject(WM_SUBPLAYER, wm, i+1, 2);
- wm->subPlayer[i]->modelHandler->mdlClass->setPowerup(Player_Powerup[i+1]);
- wm->subPlayer[i]->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
- }
-
// since we've got all the resources, set up the path data too
SpammyReport("preparing path manager\n");
wm->pathManager.setup();
@@ -266,8 +259,6 @@ bool WMInit_SetupExtra(void *ptr) {
// and put the player into position
dKPNode_s *cNode = wm->pathManager.currentNode;
wm->player->pos = (Vec){cNode->x, -cNode->y, wm->player->pos.z};
- for (int i = 0; i < 3; i++)
- wm->subPlayer[i]->pos = (Vec){cNode->x, -cNode->y, wm->subPlayer[i]->pos.z};
// is last param correct? must check :/
SpammyReport("creating MAP\n");
@@ -709,9 +700,6 @@ void dScKoopatlas_c::executeState_PowerupsWait() {
if (!STKI_SHOW(this->stockItem)) {
player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
- for (int i = 0; i < 3; i++)
- subPlayer[i]->modelHandler->mdlClass->setPowerup(Player_Powerup[i+1]);
-
state.setState(&StateID_Normal);
}