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authorColin Noga <Tempus@Spectrum-Song.local>2011-09-28 02:33:45 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-09-28 02:33:45 -0500
commitf35befab481e013d76631baf6abec5f69ff703a6 (patch)
treef9d17f5e9db68dfa7547a590134959c8b4b0a65f /src/firelaser.cpp
parent463bf1cb5059e14b3af73adf0037a9ae8a5dcd2c (diff)
downloadkamek-f35befab481e013d76631baf6abec5f69ff703a6.tar.gz
kamek-f35befab481e013d76631baf6abec5f69ff703a6.zip
added fire laser, airship gear retexture, and some minor sun fixes
Diffstat (limited to 'src/firelaser.cpp')
-rwxr-xr-xsrc/firelaser.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/firelaser.cpp b/src/firelaser.cpp
new file mode 100755
index 0000000..244d659
--- /dev/null
+++ b/src/firelaser.cpp
@@ -0,0 +1,144 @@
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+
+class daFireLaser_c : public dEn_c {
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ static daFireLaser_c *build();
+
+ int timer;
+ float spitspeed;
+ char direction;
+ u64 eventFlag;
+
+ USING_STATES(daFireLaser_c);
+ DECLARE_STATE(pewpewpew);
+};
+
+daFireLaser_c *daFireLaser_c::build() {
+ void *buffer = AllocFromGameHeap1(sizeof(daFireLaser_c));
+ return new(buffer) daFireLaser_c;
+}
+
+
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+
+
+CREATE_STATE(daFireLaser_c, pewpewpew);
+
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+
+
+int daFireLaser_c::onCreate() {
+ OSReport("Creating a fiery laser");
+
+ this->timer = 0;
+ this->direction = this->settings & 0xF;
+
+ char eventNum = (this->settings >> 16) & 0xFF;
+ this->eventFlag = (u64)1 << (eventNum - 1);
+
+
+ doStateChange(&StateID_pewpewpew);
+ this->onExecute();
+ return true;
+}
+
+int daFireLaser_c::onDelete() {
+ return true;
+}
+
+int daFireLaser_c::onExecute() {
+ acState.execute();
+ return true;
+}
+
+int daFireLaser_c::onDraw() {
+ return true;
+}
+
+
+
+// Pew Pew State
+
+void daFireLaser_c::beginState_pewpewpew() {
+ OSReport("Firin' mah lazer.");
+ this->timer = 0;
+}
+void daFireLaser_c::executeState_pewpewpew() {
+
+
+ if (EventTable->events & this->eventFlag) {
+
+ this->timer = this->timer + 1;
+
+ if (this->timer < 20) {
+ OSReport("Pew pew pew!");
+ float xlaunch;
+ float ylaunch;
+
+ if (this->direction == 0) {
+ xlaunch = spitspeed;
+ ylaunch = 0.0; }
+ else if (this->direction == 1) { // SE
+ xlaunch = spitspeed;
+ ylaunch = spitspeed; }
+ else if (this->direction == 2) { // S
+ xlaunch = 0.0;
+ ylaunch = spitspeed; }
+ else if (this->direction == 3) { // SW
+ xlaunch = -spitspeed;
+ ylaunch = spitspeed; }
+ else if (this->direction == 4) { // W
+ xlaunch = -spitspeed;
+ ylaunch = 0.0; }
+ else if (this->direction == 5) { // NW
+ xlaunch = -spitspeed;
+ ylaunch = -spitspeed; }
+ else if (this->direction == 6) { // N
+ xlaunch = 0.0;
+ ylaunch = -spitspeed; }
+ else if (this->direction == 7) { // NE
+ xlaunch = spitspeed;
+ ylaunch = -spitspeed; }
+
+
+ dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0);
+ spawner->speed.x = xlaunch;
+ spawner->speed.y = ylaunch;
+ }
+
+ if (this->timer > 60) {
+ this->timer = 0;
+ }
+
+ }
+
+}
+void daFireLaser_c::endState_pewpewpew() {
+
+}
+
+
+
+
+
+
+
+
+
+
+
+
+