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authorColin Noga <Tempus@chronometry.ca>2012-03-09 01:40:14 -0600
committerColin Noga <Tempus@chronometry.ca>2012-03-09 01:40:14 -0600
commit59624313e01ef4269f2ca27babe522d407e200b0 (patch)
tree3ef69879f19f4eded72a310a94736e151a108cc7 /src/fakeStarCoin.cpp
parent05d99e2cf552024116356591be0a88bf862b89c9 (diff)
downloadkamek-59624313e01ef4269f2ca27babe522d407e200b0.tar.gz
kamek-59624313e01ef4269f2ca27babe522d407e200b0.zip
Redid all the boss and custom sprite junk, effect list, saved 25 kb - but bosses break
Diffstat (limited to '')
-rw-r--r--src/fakeStarCoin.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp
index 5160545..9dcbad3 100644
--- a/src/fakeStarCoin.cpp
+++ b/src/fakeStarCoin.cpp
@@ -1,12 +1,11 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
-#include "player.h"
-#include "effects.h"
#include <sfx.h>
extern "C" void *PlaySound(dEn_c *, int soundID);
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
class daFakeStarCoin : public dEn_c {
@@ -42,15 +41,15 @@ class daFakeStarCoin : public dEn_c {
void daFakeStarCoin::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
- CreateEffect(377, &this->pos);
+ SpawnEffect("Wm_en_obakedoor", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342);
+ SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);
@@ -58,9 +57,9 @@ void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, A
this->Delete(this->_390);
}
bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 44);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 231);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 235);
+ SpawnEffect("Wm_ob_cmnicekira", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
+ SpawnEffect("Wm_ob_icebreakwt", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_iceattack", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
PlaySound(this, SE_OBJ_PNGN_ICE_BREAK);
@@ -69,8 +68,8 @@ bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, Ac
return false;
}
void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 48);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 378);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
@@ -78,8 +77,8 @@ void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePh
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 48);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 378);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
@@ -87,8 +86,8 @@ void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342);
+ SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);