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author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-07-23 11:47:43 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-07-23 11:47:43 -0500 |
commit | 09d075c5469f64f500de70123bbb1042315d7ac0 (patch) | |
tree | ee92906230c7fa01e89afb84beeb65b8855393ad /src/eventlooper.cpp | |
parent | ffa9dabc6b535da90b3cd8a7849079c546cacfbd (diff) | |
download | kamek-09d075c5469f64f500de70123bbb1042315d7ac0.tar.gz kamek-09d075c5469f64f500de70123bbb1042315d7ac0.zip |
Added Crowd clapper. Changed everything to LF only. If anyone on Windows tries to read the code now, they will be faced with a single impenetrable line!
Diffstat (limited to 'src/eventlooper.cpp')
-rw-r--r-- | src/eventlooper.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp index 755742d..6bc0526 100644 --- a/src/eventlooper.cpp +++ b/src/eventlooper.cpp @@ -1,37 +1,37 @@ -#include <common.h>
-#include <game.h>
-
-struct EventLooper {
- u32 id; // 0x00
- u32 settings; // 0x04
- u16 name; // 0x08
- u8 _0A[6]; // 0x0A
- u8 _10[0x9C]; // 0x10
- float x; // 0xAC
- float y; // 0xB0
- float z; // 0xB4
- u8 _B8[0x318]; // 0xB8
- // Any variables you add to the class go here; starting at offset 0x3D0
- u64 eventFlag; // 0x3D0
- u64 eventActive; // 0x3D0
- u8 delay; // 0x3D4
- u8 delayCount; // 0x3D7
-};
-
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
+#include <common.h> +#include <game.h> -void EventLooper_Update(EventLooper *self);
+struct EventLooper { + u32 id; // 0x00 + u32 settings; // 0x04 + u16 name; // 0x08 + u8 _0A[6]; // 0x0A + u8 _10[0x9C]; // 0x10 + float x; // 0xAC + float y; // 0xB0 + float z; // 0xB4 + u8 _B8[0x318]; // 0xB8 + // Any variables you add to the class go here; starting at offset 0x3D0 + u64 eventFlag; // 0x3D0 + u64 eventActive; // 0x3D0 + u8 delay; // 0x3D4 + u8 delayCount; // 0x3D7 +}; +struct EventTable_t { + u64 events; + // ... +}; -
-bool EventLooper_Create(EventLooper *self) {
- char eventStart = (self->settings >> 24) & 0xFF;
- char eventEnd = (self->settings >> 16) & 0xFF;
+extern EventTable_t *EventTable; + +void EventLooper_Update(EventLooper *self); + + + +bool EventLooper_Create(EventLooper *self) { + char eventStart = (self->settings >> 24) & 0xFF; + char eventEnd = (self->settings >> 16) & 0xFF; // Putting all the events into the flag int i; @@ -41,41 +41,41 @@ bool EventLooper_Create(EventLooper *self) { q = q | ((u64)1 << (i - 1)); } - self->eventFlag = q;
+ self->eventFlag = q; - self->delay = (((self->settings) & 0xFF) + 1) * 10;
- self->delayCount = 0;
+ self->delay = (((self->settings) & 0xFF) + 1) * 10; + self->delayCount = 0; - char tmpEvent= (self->settings >> 8) & 0xFF;
+ char tmpEvent= (self->settings >> 8) & 0xFF; if (tmpEvent == 0) { self->eventActive = (u64)0xFFFFFFFFFFFFFFFF; } else { - self->eventActive = (u64)1 << (tmpEvent - 1);
+ self->eventActive = (u64)1 << (tmpEvent - 1); } if (EventTable->events & self->eventActive) - {
+ { u64 evState = (u64)1 << (eventStart - 1); EventTable->events = EventTable->events | evState; } - EventLooper_Update(self);
-
- return true;
-}
-
-bool EventLooper_Execute(EventLooper *self) {
- EventLooper_Update(self);
- return true;
-}
-
+ EventLooper_Update(self); + + return true; +} + +bool EventLooper_Execute(EventLooper *self) { + EventLooper_Update(self); + return true; +} + -void EventLooper_Update(EventLooper *self) {
+void EventLooper_Update(EventLooper *self) { if ((EventTable->events & self->eventActive) == 0) return; @@ -83,7 +83,7 @@ void EventLooper_Update(EventLooper *self) { // Waiting for the right moment if (self->delayCount < self->delay) { -// OSReport("Delaying: %d / %d\n", self->delayCount, self->delay);
+// OSReport("Delaying: %d / %d\n", self->delayCount, self->delay); self->delayCount = self->delayCount + 1; return; @@ -93,7 +93,7 @@ void EventLooper_Update(EventLooper *self) { self->delayCount = 0; // Find which event(s) is/are on - u64 evState = EventTable->events & self->eventFlag;
+ u64 evState = EventTable->events & self->eventFlag; // Turn off the old events EventTable->events = EventTable->events & (~self->eventFlag); @@ -107,7 +107,7 @@ void EventLooper_Update(EventLooper *self) { else { - char eventStart = (self->settings >> 24) & 0xFF;
+ char eventStart = (self->settings >> 24) & 0xFF; evState = (u64)1 << (eventStart - 1); EventTable->events = EventTable->events | evState; } |