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author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-06-10 15:50:13 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-06-10 15:50:13 -0500 |
commit | 9df64c5f97992978fb7256e988233f23d039cc1d (patch) | |
tree | a9e86119500e792aacd19a8436d5adf07afcb8cd /src/eventlooper.cpp | |
parent | 209baabbc250ffecbb2d886e6fed9488c706d367 (diff) | |
download | kamek-9df64c5f97992978fb7256e988233f23d039cc1d.tar.gz kamek-9df64c5f97992978fb7256e988233f23d039cc1d.zip |
Added stupid event looper that is not working to sprite 79
Diffstat (limited to '')
-rw-r--r-- | src/eventlooper.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp new file mode 100644 index 0000000..3c1fe7d --- /dev/null +++ b/src/eventlooper.cpp @@ -0,0 +1,104 @@ +#include <common.h>
+#include <game.h>
+
+struct EventLooper {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u8 delay; // 0x3D4
+ u8 delayCount; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+ +void EventLooper_Update(EventLooper *self);
+ + +
+bool EventLooper_Create(EventLooper *self) {
+ OSReport("Sprite Created");
+ char eventStart = (self->settings >> 24) & 0xFF;
+ char eventEnd = (self->settings >> 16) & 0xFF;
+ + OSReport("Mark 1");
+ + // Putting all the events into the flag + int i; + int q; + for(i=eventStart;i<eventEnd;i++) + q = q & ((u64)1 << (i - 1)); + + OSReport("Mark 2");
+ + self->eventFlag = q;
+ + self->delay = ((self->settings) & FF) * 10;
+ self->delayCount = 0;
+ +
+ OSReport("About to first update");
+ + EventLooper_Update(self);
+
+ return true;
+}
+
+bool EventLooper_Execute(EventLooper *self) {
+ OSReport("Sprite Update");
+ EventLooper_Update(self);
+ return true;
+}
+
+ +void EventLooper_Update(EventLooper *self) {
+ + + // Waiting for the right moment + if (self->delayCount < self->delay) + { + OSReport("Delaying: %d\n", self->delayCount);
+ + self->delayCount = self->delayCount + 1; + return; + } + + OSReport("Event flag Start: %08x %08x\n", self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+ OSReport("Event TableStart: %08x %08x\n", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+ + // Find which event(s) is/are on
+ u64 evState = EventTable->events & self->eventFlag;
+ + // Turn off the old events + EventTable->events & (~self->eventFlag); + + // Shift them right if they can, if not, reset! + if (evState < eventFlag) + { + evState << 1; + EventTable->events = EventTable->events | evState; + } + + else + { + char eventStart = (self->settings >> 24) & 0xFF;
+ evState = (u64)1 << (eventStart - 1); + EventTable->events = EventTable->events | evState; + } + + OSReport("Event flag End: %08x %08x\n", self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+ OSReport("Event Table End: %08x %08x\n", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+ +} |