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authorColin Noga <Tempus@Spectrum-Song.local>2011-10-13 02:26:29 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-10-13 02:26:29 -0500
commit4d2eae84e71f7f8f068377335dca518cf4ba3850 (patch)
tree40ee0f057948fe9e674fbcd2a50bdd7141672747 /src/effects.h
parent5086f4d34bd7a39ec7ea3377312dc97e11eadb31 (diff)
parentb3c762b06e3238208ba54651545ca51b23e008c9 (diff)
downloadkamek-4d2eae84e71f7f8f068377335dca518cf4ba3850.tar.gz
kamek-4d2eae84e71f7f8f068377335dca518cf4ba3850.zip
Merge branch 'level-select' of ssh://treeki.shacknet.nu:30000/Kamek into level-select
Diffstat (limited to 'src/effects.h')
-rw-r--r--src/effects.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/effects.h b/src/effects.h
index f3dad62..ea4ba2a 100644
--- a/src/effects.h
+++ b/src/effects.h
@@ -5,5 +5,10 @@
#include <game.h>
bool CreateEffect(dEn_c* enemy, int effect_num);
+bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
+bool CreateEffect(const char* name, Vec* pos);
+
+// Actually will return an EGG::Effect instance
+//void* CustomEffectSpawn(const char* name);
#endif