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authorStephen Simpson <megazig@gmail.com>2011-10-12 21:38:04 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-12 21:38:04 -0500
commitf8181cc353626d87ddf340d10846770da6622d1b (patch)
tree28ff496e85267096ab541b1e0f2118e570a0ab84 /src/effects.h
parentd7c926b2e0906e225adc2a330d19a4806b646ecc (diff)
downloadkamek-f8181cc353626d87ddf340d10846770da6622d1b.tar.gz
kamek-f8181cc353626d87ddf340d10846770da6622d1b.zip
Updated some effects info
Diffstat (limited to '')
-rw-r--r--src/effects.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/effects.h b/src/effects.h
index f3dad62..ea4ba2a 100644
--- a/src/effects.h
+++ b/src/effects.h
@@ -5,5 +5,10 @@
#include <game.h>
bool CreateEffect(dEn_c* enemy, int effect_num);
+bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
+bool CreateEffect(const char* name, Vec* pos);
+
+// Actually will return an EGG::Effect instance
+//void* CustomEffectSpawn(const char* name);
#endif