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author | Stephen Simpson <megazig@gmail.com> | 2011-10-12 21:38:04 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-12 21:38:04 -0500 |
commit | f8181cc353626d87ddf340d10846770da6622d1b (patch) | |
tree | 28ff496e85267096ab541b1e0f2118e570a0ab84 /src/effects.h | |
parent | d7c926b2e0906e225adc2a330d19a4806b646ecc (diff) | |
download | kamek-f8181cc353626d87ddf340d10846770da6622d1b.tar.gz kamek-f8181cc353626d87ddf340d10846770da6622d1b.zip |
Updated some effects info
Diffstat (limited to '')
-rw-r--r-- | src/effects.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/effects.h b/src/effects.h index f3dad62..ea4ba2a 100644 --- a/src/effects.h +++ b/src/effects.h @@ -5,5 +5,10 @@ #include <game.h> bool CreateEffect(dEn_c* enemy, int effect_num); +bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num); +bool CreateEffect(const char* name, Vec* pos); + +// Actually will return an EGG::Effect instance +//void* CustomEffectSpawn(const char* name); #endif |