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author | Stephen Simpson <megazig@gmail.com> | 2011-10-13 21:23:12 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-13 21:23:12 -0500 |
commit | 9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766 (patch) | |
tree | 04921be487c55c1e995aedff1a7059b0a68342b1 /src/effects.h | |
parent | 7a4ee17ea46742a5aff331ad195eb5be098c01b2 (diff) | |
download | kamek-9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766.tar.gz kamek-9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766.zip |
Started work on animations
Diffstat (limited to '')
-rw-r--r-- | src/effects.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/effects.h b/src/effects.h index ea4ba2a..ceda53f 100644 --- a/src/effects.h +++ b/src/effects.h @@ -4,9 +4,15 @@ #include <common.h> #include <game.h> +/* +S16Vec* tRot = &(S16Vec){ 0, 0, 0}; +Vec* tScale = &(Vec){0.0, 0.0, 0.0}; +*/ + bool CreateEffect(dEn_c* enemy, int effect_num); bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num); -bool CreateEffect(const char* name, Vec* pos); +bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num); +bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot = 0, Vec* scale = 0); // Actually will return an EGG::Effect instance //void* CustomEffectSpawn(const char* name); |