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authorStephen Simpson <megazig@gmail.com>2011-10-13 21:23:12 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-13 21:23:12 -0500
commit9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766 (patch)
tree04921be487c55c1e995aedff1a7059b0a68342b1 /src/effects.cpp
parent7a4ee17ea46742a5aff331ad195eb5be098c01b2 (diff)
downloadkamek-9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766.tar.gz
kamek-9098cb8b28c089d8abe1b2ff7d9010ab5c6d8766.zip
Started work on animations
Diffstat (limited to '')
-rw-r--r--src/effects.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/effects.cpp b/src/effects.cpp
index 40f08a2..3b2d5c7 100644
--- a/src/effects.cpp
+++ b/src/effects.cpp
@@ -1041,6 +1041,15 @@ bool CreateEffect(const char* name, Vec* pos) {
return SpawnEffect(name, 0, pos, 0, 0);
}
+bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot, Vec* scale) {
+ if (effect_num > 1000)
+ return false;
+ if (effect_num < 0)
+ return false;
+ const char* effect_name = effects_name_list[effect_num];
+ return SpawnEffect(effect_name, 0, pos, rot, scale);
+}
+
/*
void* CustomEffectSpawn(const char* name) {
// FILL ME IN