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authorTreeki <treeki@gmail.com>2012-07-25 23:37:54 +0200
committerTreeki <treeki@gmail.com>2012-07-25 23:37:54 +0200
commit93d44c82000b9cc3b420ae4587846bb8f2db5faa (patch)
tree5ee7229ad3b942500c5897230f81b8cbc386d3c6 /src/cutScene.h
parentc01d2d5df5c0bca7b8714f54e8efbd3456b1182e (diff)
downloadkamek-93d44c82000b9cc3b420ae4587846bb8f2db5faa.tar.gz
kamek-93d44c82000b9cc3b420ae4587846bb8f2db5faa.zip
added a very initial work on a cutscene player scene
Diffstat (limited to 'src/cutScene.h')
-rw-r--r--src/cutScene.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/cutScene.h b/src/cutScene.h
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--- /dev/null
+++ b/src/cutScene.h
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+#ifndef __CUT_SCENE_H
+#define __CUT_SCENE_H
+
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include <sfx.h>
+
+void CutSceneDrawFunc();
+
+class dScCutScene_c : public dScene_c {
+ public:
+ dScCutScene_c();
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ static dScCutScene_c *build();
+ static dScCutScene_c *instance;
+};
+
+#endif
+