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author | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
commit | 59624313e01ef4269f2ca27babe522d407e200b0 (patch) | |
tree | 3ef69879f19f4eded72a310a94736e151a108cc7 /src/bossThwompaDomp.cpp | |
parent | 05d99e2cf552024116356591be0a88bf862b89c9 (diff) | |
download | kamek-59624313e01ef4269f2ca27babe522d407e200b0.tar.gz kamek-59624313e01ef4269f2ca27babe522d407e200b0.zip |
Redid all the boss and custom sprite junk, effect list, saved 25 kb - but bosses break
Diffstat (limited to 'src/bossThwompaDomp.cpp')
-rw-r--r-- | src/bossThwompaDomp.cpp | 136 |
1 files changed, 18 insertions, 118 deletions
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 89f2c14..b19045e 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -3,7 +3,7 @@ #include <g3dhax.h> #include <sfx.h> #include <stage.h> -#include "effects.h" +#include "boss.h" // Externs extern "C" int posIsInZone(Vec,float*,float*,u8 zone); @@ -15,19 +15,8 @@ extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec); extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int); - extern "C" void *PlaySound(dEn_c *, int soundID); - extern "C" void *PlaySoundAsync(dEn_c *, int soundID); - extern "C" dStageActor_c *GetSpecificPlayerActor(int number); - extern "C" void *StopBGMMusic(); - extern "C" void *StartBGMMusic(); - - extern "C" void *MakeMarioEnterDemoMode(); - extern "C" void *MakeMarioExitDemoMode(); - extern "C" void *UpdateGameMgr(); - - -class daEnMegaDosun_c : public dEn_c { +class daEnMegaDosun_c : public daBoss { int onCreate(); int onDelete(); int onExecute(); @@ -56,7 +45,7 @@ class daEnMegaDosun_c : public dEn_c { bool isOutofScreen; Vec OutOfScreenPosition; - dEn_c *Kameck; + daKameckDemo *Kameck; void setupBodyModel(); @@ -99,23 +88,15 @@ daEnMegaDosun_c *daEnMegaDosun_c::build() { // Collisions void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - this->dEn_c::playerCollision(apThis, apOther); - this->_vf220(apOther->owner); - - // fix multiple player collisions via megazig - this->isDead = 0; - this->flags_4FC |= (1<<(31-7)); - if(apOther->owner->which_player < 4) { - this->counter_504[apOther->owner->which_player] = 0; - } + DamagePlayer(this, apThis, apOther); } void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { } bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; } - void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { } + void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { } void daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { } void daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { } - void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { } + void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daEnMegaDosun_c::setupBodyModel() { @@ -252,77 +233,24 @@ int daEnMegaDosun_c::onDelete() { void daEnMegaDosun_c::beginState_Grow() { this->scale = (Vec){0.5, 0.5, 0.5}; - this->timer = 0; - // Stop the BGM Music - StopBGMMusic(); - - // Set the necessary Flags and make Mario enter Demo Mode - dStage32C_c::instance->freezeMarioBossFlag = 1; - WLClass::instance->_4 = 4; - WLClass::instance->_8 = 0; - - MakeMarioEnterDemoMode(); - - // Make sure to use the correct position - Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0}; - S16Vec rot = (S16Vec){0, 0, 0}; - - // Create And use Kameck - Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); - Kameck->doStateChange(&daKameckDemo::StateID_DemoWait); + SetupKameck(this, Kameck); } void daEnMegaDosun_c::executeState_Grow() { - - if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } - if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } - - this->timer = this->timer + 1; - - float scaleSpeed, yPosScaling; - - if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); } - - if ((this->timer > 150) && (this->timer < 230)) { - - scaleSpeed = 0.00625; - - float modifier; - - modifier = 0.5 + ((this->timer - 150) * scaleSpeed); - - this->scale = (Vec){modifier, modifier, modifier}; - } + bool ret; + ret = GrowBoss(this, Kameck, 0.5, 1.0, 0, this->timer); - if (this->timer == 360) { - Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0}; - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958 - } - - if (this->timer > 420) { + if (ret) { PlaySound(this, SE_EMY_BIG_DOSSUN); doStateChange(&StateID_UpMove); } + this->timer += 1; } void daEnMegaDosun_c::endState_Grow() { - - // Clean up the flags and Kameck - dStage32C_c::instance->freezeMarioBossFlag = 0; - WLClass::instance->_8 = 1; - - MakeMarioExitDemoMode(); - StartBGMMusic(); - - Kameck->Delete(1); + CleanupKameck(this, Kameck); } // StateID_UpWait @@ -337,14 +265,14 @@ int daEnMegaDosun_c::onDelete() { } if (this->pos.x > this->rightBuffer) { - CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0x4000}, &(Vec){1.0, 1.0, 1.0}, 364); + SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH); this->direction = 0; } if (this->pos.x < this->leftBuffer) { - CreateEffect(&(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0xC000}, &(Vec){1.0, 1.0, 1.0}, 364); + SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH); this->direction = 1; @@ -493,16 +421,8 @@ int daEnMegaDosun_c::onDelete() { // Outro void daEnMegaDosun_c::beginState_Outro() { - OSReport("Outro Being\n"); - - WLClass::instance->_4 = 5; - WLClass::instance->_8 = 0; - - this->removeMyActivePhysics(); + OutroSetup(this); this->timer = 0; - StopBGMMusic(); - - dStage32C_c::instance->freezeMarioBossFlag = 1; this->speed.y = 0.0; this->y_speed_inc = 0.0; @@ -516,8 +436,8 @@ int daEnMegaDosun_c::onDelete() { PlaySound(this, SE_EMY_BIG_DOSSUN_DEAD); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 988); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 989); + SpawnEffect("Wm_mr_stockitemuse_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); + SpawnEffect("Wm_mr_stockitemuse_c", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); } if (this->timer == 60) { @@ -529,27 +449,7 @@ int daEnMegaDosun_c::onDelete() { if (this->timer == 120) { OSReport("Outro Play Victory Cry\n"); - UpdateGameMgr(); - - if (GetSpecificPlayerActor(0) != 0) { - PlaySound(this, SE_VOC_MA_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(1) != 0) { - PlaySound(this, SE_VOC_LU_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(2) != 0) { - PlaySound(this, SE_VOC_KO_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(3) != 0) { - PlaySound(this, SE_VOC_KO2_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } + PlayerVictoryCries(this); } if (this->timer > 240) { |