diff options
author | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
---|---|---|
committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
commit | 5ad897fb987c7e80ac948cf080122a0081a255de (patch) | |
tree | de31190d6498860abc90dd56e374f66dcfe9f03e /src/bossSamurshai.cpp | |
parent | 85ffcf8e57ab7a90318b8e24f62257b5393f7330 (diff) | |
download | kamek-5ad897fb987c7e80ac948cf080122a0081a255de.tar.gz kamek-5ad897fb987c7e80ac948cf080122a0081a255de.zip |
Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes.
Diffstat (limited to '')
-rw-r--r-- | src/bossSamurshai.cpp | 376 |
1 files changed, 231 insertions, 145 deletions
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp index fb906c2..6bcabb5 100644 --- a/src/bossSamurshai.cpp +++ b/src/bossSamurshai.cpp @@ -9,7 +9,7 @@ const char* SSarcNameList [] = { NULL }; -void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther); +void ChucksAndKnucks(ActivePhysics *apThis, ActivePhysics *apOther); class daSamurshai : public daBoss { int onCreate(); @@ -25,9 +25,7 @@ class daSamurshai : public daBoss { mEf::es2 effect; int isBigBoss; - int timer; int jumpCounter; - char damage; char isDown; Vec initialPos; float XSpeed; @@ -46,7 +44,6 @@ class daSamurshai : public daBoss { void updateModelMatrices(); bool calculateTileCollisions(); - // void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); @@ -61,8 +58,7 @@ class daSamurshai : public daBoss { void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); - void _vf148(); - void _vf14C(); + void addScoreWhenHit(void *other); int randomPlayer(); USING_STATES(daSamurshai); @@ -103,7 +99,7 @@ daSamurshai *daSamurshai::build() { // Collision Functions //////////////////////// - void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther) { + void ChucksAndKnucks(ActivePhysics *apThis, ActivePhysics *apOther) { ((dEn_c*)apThis->owner)->_vf220(apOther->owner); } @@ -192,6 +188,9 @@ daSamurshai *daSamurshai::build() { if (damage > 15) { doStateChange(&StateID_Outro); } } + + void daSamurshai::addScoreWhenHit(void *other) { } + bool daSamurshai::calculateTileCollisions() { // Returns true if sprite should turn, false if not. @@ -208,32 +207,14 @@ daSamurshai *daSamurshai::build() { isBouncing = false; } - float xDelta = pos.x - last_pos.x; - if (xDelta >= 0.0f) - direction = 0; - else - direction = 1; - if (collMgr.CollidedWithTile()) { // Walking into a tile branch if (cmgr_returnValue == 0) isBouncing = true; - if (speed.x != 0.0f) { - //playWmEnIronEffect(); - } - speed.y = 0.0f; - - // u32 blah = collMgr.s_80070760(); - // u8 one = (blah & 0xFF); - // static const float incs[5] = {0.00390625f, 0.0078125f, 0.015625f, 0.0234375f, 0.03125f}; - // x_speed_inc = incs[one]; - max_speed.x = (direction == 1) ? -1.0f : 1.0f; - } else { - x_speed_inc = 0.0f; - } + } // Bouncing checks if (_34A & 4) { @@ -277,7 +258,7 @@ int daSamurshai::onCreate() { allocator.link(-1, GameHeaps[0], 0, 0x20); this->resFile.data = getResource("Shynja", "g3d/Shynja.brres"); - nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Model"); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Shynja"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); // Animations start here @@ -288,29 +269,29 @@ int daSamurshai::onCreate() { // Character Setup - scale = (Vec){20.0, 20.0, 20.0}; + scale = (Vec){25.0, 25.0, 25.0}; - pos.y = pos.y + 40.0; - rot.x = 0; // X is vertical axis - rot.y = 0xD800; // Y is horizontal axis - rot.z = 0; // Z is ... an axis >.> - direction = 1; // Heading left. - - speed.x = 0.0; - speed.y = 0.0; - XSpeed = 2.0; - x_speed_inc = 0.2; - initialPos = pos; - topHurts = false; + pos.y = pos.y - 16.0 * 3.0; + rot.x = 0; // X is vertical axis + rot.y = 0xD800; // Y is horizontal axis + rot.z = 0; // Z is ... an axis >.> + direction = 1; // Heading left. + + speed.x = 0.0; + speed.y = 0.0; + XSpeed = 2.0; + max_speed.x = 50.0; + initialPos = pos; + topHurts = false; // Physics ActivePhysics::Info HitMeBaby; HitMeBaby.xDistToCenter = 0.0; - HitMeBaby.yDistToCenter = 12.0; + HitMeBaby.yDistToCenter = 15.0; - HitMeBaby.xDistToEdge = 14.0; - HitMeBaby.yDistToEdge = 12.0; + HitMeBaby.xDistToEdge = 18.0; + HitMeBaby.yDistToEdge = 15.0; HitMeBaby.category1 = 0x3; HitMeBaby.category2 = 0x0; @@ -325,10 +306,10 @@ int daSamurshai::onCreate() { // Tile collider // These fucking rects do something for the tile rect - spriteSomeRectX = 28.0f; - spriteSomeRectY = 32.0f; + spriteSomeRectX = 48.0f; + spriteSomeRectY = 36.0f; _320 = 0.0f; - _324 = 16.0f; + _324 = 18.0f; // These structs tell stupid collider what to collide with - these are from koopa troopa static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0}; @@ -351,21 +332,20 @@ int daSamurshai::onCreate() { ActivePhysics::Info iKnuckles; iChuckles.xDistToCenter = -27.0; - iChuckles.yDistToCenter = 12.0; + iChuckles.yDistToCenter = 8.0; iChuckles.xDistToEdge = 27.0; - iChuckles.yDistToEdge = 10.0; + iChuckles.yDistToEdge = 6.0; iKnuckles.xDistToCenter = 27.0; - iKnuckles.yDistToCenter = 12.0; + iKnuckles.yDistToCenter = 8.0; iKnuckles.xDistToEdge = 27.0; - iKnuckles.yDistToEdge = 10.0; + iKnuckles.yDistToEdge = 6.0; - iKnuckles.category1 = iChuckles.category1 = 0x3; - iKnuckles.category2 = iChuckles.category2 = 0x0; + iKnuckles.category1 = iChuckles.category1 = 0x3; iKnuckles.category2 = iChuckles.category2 = 0x0; iKnuckles.bitfield1 = iChuckles.bitfield1 = 0x4F; iKnuckles.bitfield2 = iChuckles.bitfield2 = 0x6; iKnuckles.unkShort1C = iChuckles.unkShort1C = 0x0; - iKnuckles.callback = iChuckles.callback = ChucklesAndKnuckles; + iKnuckles.callback = iChuckles.callback = ChucksAndKnucks; Chuckles.initWithStruct(this, &iChuckles); Knuckles.initWithStruct(this, &iKnuckles); @@ -393,7 +373,7 @@ int daSamurshai::onDraw() { } void daSamurshai::updateModelMatrices() { // This won't work with wrap because I'm lazy. - matrix.translation(pos.x, pos.y - 2.0, pos.z); + matrix.translation(pos.x, pos.y + 0.0, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); bodyModel.setDrawMatrix(matrix); @@ -408,22 +388,80 @@ void daSamurshai::updateModelMatrices() { void daSamurshai::beginState_Intro() { this->timer = 0; - SetupKameck(this, Kameck); + // Stop the BGM Music + StopBGMMusic(); + + // Set the necessary Flags and make Mario enter Demo Mode + dStage32C_c::instance->freezeMarioBossFlag = 1; + WLClass::instance->_4 = 4; + WLClass::instance->_8 = 0; + + MakeMarioEnterDemoMode(); + + // Make sure to use the correct position + Vec KamekPos = (Vec){pos.x - 124.0, pos.y + 104.0, 3564.0}; + S16Vec KamekRot = (S16Vec){0, 0, 0}; + + rot.y = 0x2800; // Y is horizontal axis + speed.x = 0.0; + speed.y = 0.0; + + pos.x = pos.x - 224.0; + pos.y = pos.y + 320.0; + + // Create And use Kameck + Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &KamekPos, &KamekRot, 0); + Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); + Kameck->pos.x = Kameck->pos.x - 32.0; } void daSamurshai::executeState_Intro() { this->timer += 1; - - bool ret; - ret = GrowBoss(this, Kameck, 1.0, 5.0, 0, this->timer); - if (ret) { - PlaySound(this, SE_EMY_KURI_CHANGE_BIG); + OSReport("Timer: %d", timer); + if (timer == 130) { bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); } + + if ((timer > 120) && (timer < 140)) { + pos.x += (224.0 / 20.0); + pos.y -= (320.0 / 20.0); + } + + if (timer == 130) { + SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){8.0, 0.1, 1.5}); + PlaySound(this, SE_EMY_SR_KILLER_SHOT); + this->Kameck->doStateChange(&daKameckDemo::StateID_DieFall); + } + + if ((timer > 130) && (timer < 190)) { + Kameck->pos.x += (200.0 / 60.0); + Kameck->pos.y -= (260.0 / 60.0); + } + + int done = 0; + if ((timer > 260) && (done == 0)) { + u16 amt = (this->direction == 0) ? 0x2800 : 0xD800; + done = SmoothRotation(&this->rot.y, amt, 0x2000); + } + + if (timer == 340) { bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0); } + + + // if (timer == 130) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } + // if (timer == 400) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } + + if (timer == 430) { + // PlaySound(this, SE_EMY_KURI_CHANGE_BIG); doStateChange(&StateID_Walk); } } void daSamurshai::endState_Intro() { CleanupKameck(this, Kameck); + + rot.y = 0xD800; // Y is horizontal axis + direction = 1; // Heading left. + XSpeed = 2.0; + max_speed.x = 50.0; } /////////////// @@ -443,24 +481,23 @@ void daSamurshai::updateModelMatrices() { } void daSamurshai::beginState_Walk() { - bindAnimChr_and_setUpdateRate("c18_IDLE_R2", 1, 0.0, 2.0); - + bindAnimChr_and_setUpdateRate("c18_RUNNING", 1, 0.0, 0.5); chosenOne = GetSpecificPlayerActor(this->randomPlayer()); - this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; - this->speed.x = (direction) ? -0.6f : 0.6f; - x_speed_inc = 0.2; + speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; this->max_speed.y = -4.0; this->speed.y = -4.0; this->y_speed_inc = -0.1875; + + OSReport("Speed: %f / %f", speed.x, max_speed.x); } void daSamurshai::executeState_Walk() { float xDistance = pos.x - chosenOne->pos.x; float yDistance = pos.y - chosenOne->pos.y; - OSReport("Distance: %f, %f", xDistance, yDistance); + // OSReport("Distance: %f, %f", xDistance, yDistance); if ((xDistance > 64.0) && (direction == 0)) { doStateChange(&StateID_Turn); } if ((xDistance < -64.0) && (direction == 1)) { doStateChange(&StateID_Turn); } @@ -473,21 +510,21 @@ void daSamurshai::updateModelMatrices() { if (isBigBoss) { if ((xDistance < 96.0) && (xDistance > 64.0)) { int charge = MakeRandomNumber(100); - if (charge > 90) { doStateChange(&StateID_ChargeSlash); } + if (charge > 95) { doStateChange(&StateID_ChargeSlash); } } } // Aerial Attacks! - if (yDistance > 24.0) { + if (yDistance < -24.0) { // Condition For Spin Attack - if (xDistance < 32.0) { doStateChange(&StateID_SpinAttack); } + // if (xDistance < 32.0) { doStateChange(&StateID_SpinAttack); } // Condition for Uppercut - if ((xDistance < 48.0) && (xDistance > 64.0)) { doStateChange(&StateID_Uppercut); } + if ((xDistance > 48.0) && (xDistance < 64.0)) { doStateChange(&StateID_Uppercut); } } - bool ret = calculateTileCollisions(); + bool ret = calculateTileCollisions(); if (ret) { doStateChange(&StateID_Turn); } @@ -502,7 +539,8 @@ void daSamurshai::updateModelMatrices() { // Turn State /////////////// void daSamurshai::beginState_Turn() { - this->speed.x = (direction) ? -0.5f : 0.5f; + bindAnimChr_and_setUpdateRate("c18_RUNNING", 1, 0.0, 0.5); + this->speed.x = (direction) ? 0.5f : -0.5f; this->direction ^= 1; x_speed_inc = 0.0; } @@ -526,35 +564,42 @@ void daSamurshai::updateModelMatrices() { /////////////// void daSamurshai::beginState_Chop() { bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); + chrAnimation.setCurrentFrame(0.0); + timer = 0; + } void daSamurshai::executeState_Chop() { PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + speed.x = speed.x / 1.5; - if (this->direction == 1) { - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 0.5, 1.5}); - Chuckles.addToList(); + if (chrAnimation.getCurrentFrame() == 15.0) { + if (this->direction == 1) { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z-200.0}, &(S16Vec){0,0,0}, &(Vec){2.5, 0.5, 1.5}); + Chuckles.addToList(); + } + else { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z-200.0}, &(S16Vec){0,0,0}, &(Vec){2.5, 0.5, 1.5}); + Knuckles.addToList(); + } + timer += 1; } - else { - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 0.5, 1.5}); - Knuckles.addToList(); - } - - if(this->chrAnimation.isAnimationDone()) { + if (chrAnimation.getCurrentFrame() == 20.0) { if (this->direction == 1) { - SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hit", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); Chuckles.removeFromList(); } else { - SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hit", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); Knuckles.removeFromList(); } + } + if(this->chrAnimation.isAnimationDone()) { PlaySoundAsync(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); - doStateChange(&StateID_Walk); } } @@ -564,65 +609,78 @@ void daSamurshai::updateModelMatrices() { // ChargeSlash State /////////////// void daSamurshai::beginState_ChargeSlash() { - this->timer = 0; - - this->speed.x = 0.0; - this->max_speed.x = (this->direction) ? -8.0 : 8.0; + timer = 0; + slowDown = false; + topHurts = false; + speed.x = 0.0; } void daSamurshai::executeState_ChargeSlash() { - if (this->timer == 0) { bindAnimChr_and_setUpdateRate("c18_OB_IDLE_R", 1, 0.0, 1.0); - if (this->direction == 1) + // End if the animation is finally over + if ((chrAnimation.isAnimationDone()) && (slowDown) ) { doStateChange(&StateID_Walk); return; } + + // What to do if he hits a wall + bool ret = calculateTileCollisions(); + if (ret) { + OSReport("Hit the wall"); + bindAnimChr_and_setUpdateRate("c18_R_BLOCK_BREAK_R", 1, 0.0, 1.0); + speed.x = (direction) ? 0.5f : -0.5f; + topHurts = false; + slowDown = true; + timer = 500; + } + + if (timer == 500) { speed.x = speed.x / 1.05; return; } + + // Begin the charge effect + if (timer == 0) { bindAnimChr_and_setUpdateRate("c18_OB_IDLE_R", 1, 0.0, 0.5); + if (direction == 1) SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x + 7.0, pos.y + 14.0, pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); else SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x - 7.0, pos.y + 14.0, pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); } - if (this->timer == 40) { - speed.x = (direction) ? -8.0f : 8.0f; - topHurts = true; - } + // Start to cut + if (timer == 60) { bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); } - if (this->timer > 41) { - if (slowDown == false) { - float xDistance = pos.x - chosenOne->pos.x; + // After enough charging, speed on! + if (timer == 70) { speed.x = (direction) ? -16.0f : 16.0f; chrAnimation.setUpdateRate(0.0); } - if (xDistance < 8.0) { - bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 2.0); - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 0.2, 1.5}); - slowDown == true; - } - } - else { - speed.x = speed.x / 1.5; - } + // He should not be able to be hurt for a while + if (timer == 72) { topHurts = true; } - if (speed.x == 0.0) { - topHurts = false; - timer = 500; - } - else { - effect.spawn("Wm_mr_p_iceslip", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); - SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); - } - } + OSReport("Speed: %f @ %d", speed.x, timer); + float absSpeed; + if (speed.x < 0.0) { absSpeed = -speed.x; } + else { absSpeed = speed.x; } - if (this->timer == 550) { - doStateChange(&StateID_Walk); - } + // Can be bopped again when he gets slow enough + if (absSpeed < 1.0) { topHurts = false; chrAnimation.setUpdateRate(1.0); } - bool ret = calculateTileCollisions(); - if (ret) { - if (slowDown = false) { - bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 2.0); - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 0.2, 1.5}); - slowDown == true; - } - speed.x = 0.0; + // During the dash + if (absSpeed > 0.0) { + // Slow that horsey down, tiger + if (slowDown) { speed.x = speed.x / 1.5; return; } + + effect.spawn("Wm_mr_p_iceslip", 0, &(Vec){pos.x, pos.y+8.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){4.0, 0.1, 1.5}); + + if (timer == 75) { slowDown = true; } + // Positive if Mario is left of Samurai, negative if he is to the right + // float xDistance = pos.x - chosenOne->pos.x; + + // // direction 1 is going left, direction 0 is going right + // if ((xDistance > 0) && (direction == 0)) { + // SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){4.0, 0.1, 1.5}); + // slowDown = true; } + + // if ((xDistance < 0) && (direction == 1)) { + // SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){4.0, 0.1, 1.5}); + // slowDown = true; } } this->timer += 1; - } void daSamurshai::endState_ChargeSlash() { slowDown = false; @@ -645,32 +703,32 @@ void daSamurshai::updateModelMatrices() { return; } - if ((int)this->chrAnimation.getCurrentFrame() == 34) { + if (this->chrAnimation.getCurrentFrame() == 34.0) { topHurts = true; PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); - speed.y = 2.0; + speed.y = 4.0; y_speed_inc = -0.1875; if (this->direction == 1) { - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); + effect.spawn("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 48.0, pos.y + 32.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); Chuckles.addToList(); } else { - SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); + effect.spawn("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 48.0, pos.y + 32.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); Knuckles.addToList(); } } - if ((this->chrAnimation.isAnimationDone()) && (speed.y != 0)) { + if (this->chrAnimation.getCurrentFrame() == 64.0) { if (topHurts) { if (this->direction == 1) { - SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hit", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); Chuckles.removeFromList(); } else { - SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hit", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); Knuckles.removeFromList(); } @@ -680,13 +738,16 @@ void daSamurshai::updateModelMatrices() { } } + if ((this->chrAnimation.getCurrentFrame() > 34.0) && (speed.y == 0)) { + speed.x = 0.0f; + } + if ((this->chrAnimation.isAnimationDone()) && (speed.y == 0.0)) { bindAnimChr_and_setUpdateRate("c18_DIVING_STEAL_R", 1, 0.0, 1.0); slowDown = true; } bool ret = calculateTileCollisions(); - } void daSamurshai::endState_Uppercut() { slowDown = false; } @@ -739,7 +800,7 @@ void daSamurshai::updateModelMatrices() { // Damage State /////////////// void daSamurshai::beginState_Damage() { - bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 2.0); + bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 1.0); this->max_speed.x = 0; this->speed.x = 0; @@ -751,14 +812,20 @@ void daSamurshai::updateModelMatrices() { this->timer = 0; this->isDown = 1; + + Chuckles.removeFromList(); + Knuckles.removeFromList(); + + SpawnEffect("Wm_ob_switch", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + } void daSamurshai::executeState_Damage() { calculateTileCollisions(); - // effect.spawn("Wm_en_spindamage", 0, &(Vec){pos.x, pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + effect.spawn("Wm_en_spindamage", 0, &(Vec){pos.x, pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); - if (this->chrAnimation.isAnimationDone() && (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))) { - if (timer == 0) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 2.0); timer = 1; } + if (this->chrAnimation.isAnimationDone()) { + if (timer == 0) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 1.0); timer = 1; } else if (timer == 1) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_4_R", 1, 0.0, 1.0); timer = 2; } else if (timer == 2) { doStateChange(&StateID_Walk); } } @@ -773,8 +840,23 @@ void daSamurshai::updateModelMatrices() { /////////////// void daSamurshai::beginState_Outro() { + bindAnimChr_and_setUpdateRate("c18_SP_BLOCK_R", 1, 0.0, 1.0); OutroSetup(this); - this->aPhysics.removeFromList(); + aPhysics.removeFromList(); + + this->max_speed.x = 0; + this->speed.x = 0; + this->x_speed_inc = 0; + + this->max_speed.y = -2.0; + this->speed.y = -2.0; + this->y_speed_inc = -0.1875; + + this->timer = 0; + this->isDown = 1; + + Chuckles.removeFromList(); + Knuckles.removeFromList(); } void daSamurshai::executeState_Outro() { @@ -787,15 +869,19 @@ void daSamurshai::updateModelMatrices() { return; } - bool ret; - ret = ShrinkBoss(this, &pos, 1.0, this->timer); + if ((chrAnimation.getCurrentFrame() == 41.0) || (chrAnimation.getCurrentFrame() == 62.0)) { + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + SpawnEffect("Wm_en_landsmoke_s", 0, &(Vec){pos.x, pos.y - 8.0, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + } + + if (chrAnimation.isAnimationDone()) { + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + SpawnEffect("Wm_ob_cmnshotstar", 0, &(Vec){pos.x + 8.0, pos.y - 8.0, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.75, 1.75, 1.75}); + SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){pos.x + 8.0, pos.y, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); - if (ret == true) { - BossExplode(this, &pos); this->dying = 1; this->timer = 0; } - else { PlaySound(this, SE_EMY_BIG_KURIBO_DOWN); } this->timer += 1; } |