diff options
author | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
commit | 59624313e01ef4269f2ca27babe522d407e200b0 (patch) | |
tree | 3ef69879f19f4eded72a310a94736e151a108cc7 /src/bossRamboo.cpp | |
parent | 05d99e2cf552024116356591be0a88bf862b89c9 (diff) | |
download | kamek-59624313e01ef4269f2ca27babe522d407e200b0.tar.gz kamek-59624313e01ef4269f2ca27babe522d407e200b0.zip |
Redid all the boss and custom sprite junk, effect list, saved 25 kb - but bosses break
Diffstat (limited to 'src/bossRamboo.cpp')
-rw-r--r-- | src/bossRamboo.cpp | 178 |
1 files changed, 22 insertions, 156 deletions
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp index 08a04f7..ff14fdc 100644 --- a/src/bossRamboo.cpp +++ b/src/bossRamboo.cpp @@ -3,10 +3,9 @@ #include <g3dhax.h> #include <sfx.h> #include <stage.h> -#include "effects.h" -#include "player.h" +#include "boss.h" -class daRamboo_c : public dEn_c { +class daRamboo_c : public daBoss { int onCreate(); int onDelete(); int onExecute(); @@ -35,7 +34,7 @@ class daRamboo_c : public dEn_c { u64 eventFlag; - dEn_c *Kameck; + daKameckDemo *Kameck; static daRamboo_c *build(); @@ -66,21 +65,6 @@ daRamboo_c *daRamboo_c::build() { } -extern "C" u32 GenerateRandomNumber(int max); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daRamboo_c *, Vec pos); -extern "C" dStageActor_c *GetSpecificPlayerActor(int number); -extern "C" void *PlaySound(daRamboo_c *, int soundID); - -extern "C" void *StopBGMMusic(); -extern "C" void *StartBGMMusic(); - -extern "C" void *MakeMarioEnterDemoMode(); -extern "C" void *MakeMarioExitDemoMode(); -extern "C" void *UpdateGameMgr(); - - - CREATE_STATE(daRamboo_c, Grow); CREATE_STATE(daRamboo_c, Advance); CREATE_STATE(daRamboo_c, Wait); @@ -96,19 +80,10 @@ struct EventTable_t { extern EventTable_t *EventTable; -void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - this->dEn_c::playerCollision(apThis, apOther); - this->_vf220(apOther->owner); - - this->isDead = 0; - this->flags_4FC |= (1<<(31-7)); - if(apOther->owner->which_player < 4) { - this->counter_504[apOther->owner->which_player] = 0; - } -} +void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); - CreateEffect(378, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); + SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); this->pos.x += 6.0; } bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; } @@ -116,8 +91,8 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic OSReport("Hit Rolling Object"); if (apOther->owner->name == 412) { // Check if it's a glow block - CreateEffect(378, &apOther->owner->pos); - CreateEffect(380, &apOther->owner->pos); + SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_mr_yoshistep", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); doStateChange(&StateID_Flee); //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void) @@ -125,8 +100,8 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic } } void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { } -void daRamboo_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { } -void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { } +void daRamboo_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } +void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } @@ -272,13 +247,6 @@ int daRamboo_c::onExecute() { this->fogSrt.process(); if(this->fogSrt.isEntryAnimationDone(0)) this->fogSrt.setFrameForEntry(1.0, 0); - - // if (this->aPhysics.result1 == 1) { - // char PlayerID = NearestPlayer(this); - // dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - - // this->_vf220(Player); - // } if (EventTable->events & this->eventFlag) { doStateChange(&StateID_Outro); @@ -326,60 +294,15 @@ void daRamboo_c::beginState_Grow() { OSReport("Growing when Kameck Tells me to."); this->timer = 0; - // Stop the BGM Music - StopBGMMusic(); - - // Set the necessary Flags and make Mario enter Demo Mode - dStage32C_c::instance->freezeMarioBossFlag = 1; - WLClass::instance->_4 = 4; - WLClass::instance->_8 = 0; - - MakeMarioEnterDemoMode(); - - // Make sure to use the correct position - Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0}; - S16Vec rot = (S16Vec){0, 0, 0}; - - // Create And use Kameck - Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); - Kameck->doStateChange(&daKameckDemo::StateID_DemoWait); + SetupKameck(this, Kameck); } void daRamboo_c::executeState_Grow() { - if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } - if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } - - this->timer = this->timer + 1; - - float scaleSpeed, yPosScaling; - - if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); } - - if ((this->timer > 150) && (this->timer < 230)) { - - scaleSpeed = 0.175; - - float modifier; - - modifier = 1.0 + ((this->timer - 150) * scaleSpeed); - - this->scale = (Vec){modifier, modifier, modifier}; - - } + bool ret; + ret = GrowBoss(this, Kameck, 1.0, 15.0, 0, this->timer); - if (this->timer == 360) { - Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0}; - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958 - } - - if (this->timer > 420) { + if (ret) { PlaySound(this, SE_EMY_CS_TERESA_BRING_IT); doStateChange(&StateID_Advance); } @@ -387,14 +310,7 @@ void daRamboo_c::executeState_Grow() { void daRamboo_c::endState_Grow() { this->Baseline = this->pos.y; - // Clean up the flags and Kameck - dStage32C_c::instance->freezeMarioBossFlag = 0; - WLClass::instance->_8 = 1; - - MakeMarioExitDemoMode(); - StartBGMMusic(); - - Kameck->Delete(1); + CleanupKameck(this, Kameck); } @@ -542,18 +458,12 @@ void daRamboo_c::beginState_Outro() { this->hideModel.bindAnim(&this->anmWaitB, 0.0); this->anmWaitB.setUpdateRate(1.0); - this->removeMyActivePhysics(); this->timer = 0; this->rot.x = 0x0; // X is vertical axis this->rot.y = 0xE000; // Y is horizontal axis this->rot.z = 0x0; // Z is ... an axis >.> - StopBGMMusic(); - - WLClass::instance->_4 = 5; - WLClass::instance->_8 = 0; - dStage32C_c::instance->freezeMarioBossFlag = 1; - + OutroSetup(this); } void daRamboo_c::executeState_Outro() { @@ -566,66 +476,22 @@ void daRamboo_c::executeState_Outro() { } if (this->timer == 60) { - - if (GetSpecificPlayerActor(0) != 0) { - PlaySound(this, SE_VOC_MA_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(1) != 0) { - PlaySound(this, SE_VOC_LU_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(2) != 0) { - PlaySound(this, SE_VOC_KO_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(3) != 0) { - PlaySound(this, SE_VOC_KO2_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } + PlayerVictoryCries(this); } this->timer += 1; return; } - if (this->scale.x > 0) { - - PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST); - PlaySound(this, SE_EMY_BIG_TERESA_DEAD); - - // Adjust this to equal the scale of your boss / 80. - this->scale.x -= 0.175; - this->scale.y -= 0.175; - this->scale.z -= 0.175; - - this->pos.y += 2.0; - - Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0}; + bool ret; + Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0}; + ret = ShrinkBoss(this, &tempPos, 15.0, this->timer); - if (this->timer == 30) { - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); - this->timer = 0; - } + if (ret) { + BossExplode(this, &tempPos); } else { - this->scale.x = 0.0; - this->scale.y = 0.0; - this->scale.z = 0.0; - - Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0}; - - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); - this->dying = 1; - this->timer = 0; - - PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR); - MakeMarioEnterDemoMode(); + PlaySound(this, SE_EMY_BIG_TERESA_DEAD); } this->timer += 1; |