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authorColin Noga <Tempus@chronometry.ca>2012-12-13 21:40:34 -0600
committerColin Noga <Tempus@chronometry.ca>2012-12-13 21:40:34 -0600
commit1ecc9bbfe65096b6f5601385b24095afcc918563 (patch)
treef3ac5050f24b6ab3ac03d5d1a56e066fcc405272 /src/bossRamboo.cpp
parentac0ced5b71d2cf2bce444fce88e7b359ac08815c (diff)
downloadkamek-1ecc9bbfe65096b6f5601385b24095afcc918563.tar.gz
kamek-1ecc9bbfe65096b6f5601385b24095afcc918563.zip
Lots of bug fixes for various bosses, a thundercloud fix, and level special timer improvements.
Diffstat (limited to '')
-rw-r--r--src/bossRamboo.cpp61
1 files changed, 41 insertions, 20 deletions
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index ea97629..bf27d51 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -4,6 +4,7 @@
#include <sfx.h>
#include <stage.h>
#include "boss.h"
+#include "player.h"
class daRamboo_c : public daBoss {
int onCreate();
@@ -69,8 +70,12 @@ CREATE_STATE(daRamboo_c, Wait);
CREATE_STATE(daRamboo_c, Flee);
CREATE_STATE(daRamboo_c, Outro);
+extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
-void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ EN_LandbarrelPlayerCollision(this, apThis, apOther);
+ DamagePlayer(this, apThis, apOther);
+}
void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
this->pos.x += 6.0;
@@ -156,13 +161,14 @@ int daRamboo_c::onCreate() {
this->scale = (Vec){2.0, 2.0, 2.0};
+ this->aPhysics.collisionCheckType = 1;
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 160.0;
HitMeBaby.yDistToCenter = 80.0;
- HitMeBaby.xDistToEdge = 148.0;
- HitMeBaby.yDistToEdge = 148.0;
+ HitMeBaby.xDistToEdge = 132.0;
+ HitMeBaby.yDistToEdge = 132.0;
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
@@ -173,15 +179,6 @@ int daRamboo_c::onCreate() {
this->aPhysics.initWithStruct(this, &HitMeBaby);
- this->aPhysics.collisionCheckType = 2;
- this->aPhysics._8 = 48.0;
- this->aPhysics._C = 48.0;
- this->aPhysics._18 = 48.0;
- this->aPhysics.trpValue0 = 48.0;
- this->aPhysics.trpValue1 = 48.0;
- this->aPhysics.trpValue2 = 48.0;
- this->aPhysics.trpValue3 = 48.0;
-
this->aPhysics.addToList();
this->Baseline = this->pos.y;
@@ -237,6 +234,7 @@ int daRamboo_c::onExecute() {
this->fogSrt.setFrameForEntry(1.0, 0);
if (dFlagMgr_c::instance->flags & this->eventFlag) {
+ dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags && this->eventFlag;
doStateChange(&StateID_Outro);
}
@@ -303,6 +301,23 @@ void daRamboo_c::endState_Grow() {
+float RightmostPlayerPos() {
+ dStageActor_c* current;
+ current->pos.x = 0.0;
+
+ for(char ii = 0; ii < 4; ii++) {
+ dStageActor_c* player = GetSpecificPlayerActor(ii);
+ if(!player) {
+ continue;
+ }
+ // actor->pos.x, actor->pos.y, actor->pos.z,
+ // player->pos.x, player->pos.y, player->pos.z);
+ if(player->pos.x > current->pos.x) {
+ current = player;
+ }
+ }
+ return current->pos.x;
+}
// Advance State
@@ -325,11 +340,17 @@ void daRamboo_c::executeState_Advance() {
if (this->anmWaitA.isAnimationDone()) {
this->anmWaitA.setCurrentFrame(0.0); }
- this->pos.x -= this->timer / 48.0;
+ float px = RightmostPlayerPos();
+
+ if ((px - 132.0) < this->pos.x) {
+ this->pos.x -= this->timer / 28.0; }
+ else {
+ this->pos.x = (px - 132.0); }
+
this->pos.y = this->Baseline + sin(this->ytimer * 3.14 / 192) * 36;
- if (this->timer >= 48) { this->timer = 47; }
+ if (this->timer >= 32) { this->timer = 31; }
if (this->ytimer >= 384) { this->ytimer = 0; }
PlaySound(this, SE_EMY_TERESA);
@@ -423,7 +444,7 @@ void daRamboo_c::executeState_Flee() {
this->anmWaitB.setUpdateRate(1.0);
}
- this->pos.x += (60 - this->timer) / 6;
+ this->pos.x += (60 - this->timer) / 8;
if ((this->timer > 60) && (this->anmWaitB.isAnimationDone())) {
@@ -454,7 +475,6 @@ void daRamboo_c::beginState_Outro() {
OutroSetup(this);
}
void daRamboo_c::executeState_Outro() {
-
if (this->anmWaitB.isAnimationDone())
this->anmWaitB.setCurrentFrame(0.0);
@@ -467,15 +487,16 @@ void daRamboo_c::executeState_Outro() {
PlayerVictoryCries(this);
}
- this->timer += 1;
+ this->timer = timer + 1;
return;
}
bool ret;
Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
ret = ShrinkBoss(this, &tempPos, 15.0, this->timer);
+ pos.y -= 2.0;
- if (ret == true) {
+ if (ret) {
BossExplode(this, &tempPos);
this->dying = 1;
this->timer = 0;
@@ -484,8 +505,8 @@ void daRamboo_c::executeState_Outro() {
PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
}
- this->timer += 1;
-
+ timer = timer + 1;
+ OSReport("Timer: %d", timer);
}
void daRamboo_c::endState_Outro() { }