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authorTreeki <treeki@gmail.com>2012-03-23 04:21:35 +0100
committerTreeki <treeki@gmail.com>2012-03-23 04:21:35 +0100
commit393be37f168ba7bca4d471993aaf0899a4afc16b (patch)
tree410d3fdebc599d3e43eb6e3f6038fb6d099581eb /src/bossPlayerClown.cpp
parent6739d68df74fabb94f1525f5f6ae8ff3dfe0d907 (diff)
downloadkamek-393be37f168ba7bca4d471993aaf0899a4afc16b.tar.gz
kamek-393be37f168ba7bca4d471993aaf0899a4afc16b.zip
a really hacky fix for the clown crash
Diffstat (limited to '')
-rw-r--r--src/bossPlayerClown.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index eb67db3..522314e 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -126,7 +126,15 @@ extern "C" void __dt__Q23m3d5mdl_cFv(m3d::mdl_c *mdl, u32 willDelete);
extern "C" void __dt__16mHeapAllocator_cFv(mHeapAllocator_c *al, u32 willDelete);
extern "C" void __dt__20daJrClownForPlayer_cFv(dEn_c *clown, u32 willDelete);
+extern "C" u32 sAllocatorFunc__FrmHeap;
+
void newClownDtor(dEn_c *clown, u32 willDelete) {
+ void **al = (void **)(((u32)clown) + 0x524);
+ if (*al != &sAllocatorFunc__FrmHeap) {
+ OSReport("oh no! bad allocator %p\n", *al);
+ *al = &sAllocatorFunc__FrmHeap;
+ }
+
__dt__Q23m3d5mdl_cFv(cModel, 0xFFFFFFFF);
__dt__16mHeapAllocator_cFv(cAllocator, 0xFFFFFFFF);
__dt__20daJrClownForPlayer_cFv(clown, willDelete);