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authorColin Noga <Tempus@chronometry.ca>2012-07-22 17:19:41 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-22 17:19:41 -0500
commit53116b7ae344edd0ed421a466fd6ae732c2d82d8 (patch)
treef582b24e4fa8a38f3c3a03f08f1068fbd6251556 /src/bossMegaGoomba.cpp
parenta37e9d8030a5274072cc085db74e463eb4be0a73 (diff)
downloadkamek-53116b7ae344edd0ed421a466fd6ae732c2d82d8.tar.gz
kamek-53116b7ae344edd0ed421a466fd6ae732c2d82d8.zip
Lots of world map path rendering and movement implementations and fixes.
Diffstat (limited to '')
-rw-r--r--src/bossMegaGoomba.cpp175
1 files changed, 87 insertions, 88 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index d06df68..3dde8a6 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -120,8 +120,8 @@ class daMegaGoomba_c : public dEn_c {
DECLARE_STATE(Shrink);
DECLARE_STATE(Walk);
DECLARE_STATE(Turn);
- DECLARE_STATE(Jump);
- DECLARE_STATE(Launch);
+ // DECLARE_STATE(Jump);
+ // DECLARE_STATE(Launch);
// DECLARE_STATE(Kameck);
// DECLARE_STATE(Outro);
@@ -147,8 +147,8 @@ extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
CREATE_STATE(daMegaGoomba_c, Shrink);
CREATE_STATE(daMegaGoomba_c, Walk);
CREATE_STATE(daMegaGoomba_c, Turn);
-CREATE_STATE(daMegaGoomba_c, Jump);
-CREATE_STATE(daMegaGoomba_c, Launch);
+// CREATE_STATE(daMegaGoomba_c, Jump);
+// CREATE_STATE(daMegaGoomba_c, Launch);
// CREATE_STATE(daMegaGoomba_c, Outro);
@@ -284,7 +284,6 @@ void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, fl
void daMegaGoomba_c::dieFall_Begin() {
this->dEn_c::dieFall_Begin();
}
-//TODO make this real perty like
void daMegaGoomba_c::dieFall_Execute() {
this->timer = this->timer + 1.0;
@@ -400,9 +399,9 @@ int daMegaGoomba_c::onCreate() {
// doStateChange(&StateID_Grow);
- scale.x = 5.0;
- scale.y = 5.0;
- scale.z = 5.0;
+ scale.x = 4.0;
+ scale.y = 4.0;
+ scale.z = 4.0;
setNewActivePhysicsRect(this, &this->scale);
doStateChange(&StateID_Walk);
@@ -550,93 +549,93 @@ void daMegaGoomba_c::endState_Shrink() {
// Launch State - Launches some small goombas up in arcs
-void daMegaGoomba_c::beginState_Launch() {
- this->timer = 0.0;
- rot.y = 0x0;
-}
-void daMegaGoomba_c::executeState_Launch() {
-
- if (this->timer < 120.0) {
- // 3 shakes per second, exactly 24 shakes overall
- this->rot.y = sin(this->timer * 3.14 / 5) * 4000;
-
- dStageActor_c *spawner = NULL;
- // 120ticks / 120numbers * 3cases = 3avg kuribo
- int randChoice = GenerateRandomNumber(120);
- int randChoiceX = GenerateRandomNumber(10);
- int randChoiceY = GenerateRandomNumber(7);
- switch(randChoice) {
- case 0:
- case 1:
- spawner = CreateActor(EN_KURIBO, 0, this->pos, 0, 0);
- spawner->speed.x = randChoiceX - 5.0;
- spawner->speed.y = randChoiceY + 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- break;
- case 2:
- spawner = CreateActor(EN_BEANS_KURIBO, 0, this->pos, 0, 0);
- spawner->speed.x = randChoiceX - 5.0;
- spawner->speed.y = randChoiceY + 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- break;
- case 3:
- spawner = CreateActor(EN_PATA_KURIBO, 0, this->pos, 0, 0);
- spawner->speed.x = randChoiceX - 5.0;
- spawner->speed.y = randChoiceY + 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- break;
- default:
- break;
- };
- }
+ // void daMegaGoomba_c::beginState_Launch() {
+ // this->timer = 0.0;
+ // rot.y = 0x0;
+ // }
+ // void daMegaGoomba_c::executeState_Launch() {
+
+ // if (this->timer < 120.0) {
+ // // 3 shakes per second, exactly 24 shakes overall
+ // this->rot.y = sin(this->timer * 3.14 / 5) * 4000;
+
+ // dStageActor_c *spawner = NULL;
+ // // 120ticks / 120numbers * 3cases = 3avg kuribo
+ // int randChoice = GenerateRandomNumber(120);
+ // int randChoiceX = GenerateRandomNumber(10);
+ // int randChoiceY = GenerateRandomNumber(7);
+ // switch(randChoice) {
+ // case 0:
+ // case 1:
+ // spawner = CreateActor(EN_KURIBO, 0, this->pos, 0, 0);
+ // spawner->speed.x = randChoiceX - 5.0;
+ // spawner->speed.y = randChoiceY + 6.0;
+ // spawner->scale = (Vec){1.0, 1.0, 1.0};
+ // break;
+ // case 2:
+ // spawner = CreateActor(EN_BEANS_KURIBO, 0, this->pos, 0, 0);
+ // spawner->speed.x = randChoiceX - 5.0;
+ // spawner->speed.y = randChoiceY + 6.0;
+ // spawner->scale = (Vec){1.0, 1.0, 1.0};
+ // break;
+ // case 3:
+ // spawner = CreateActor(EN_PATA_KURIBO, 0, this->pos, 0, 0);
+ // spawner->speed.x = randChoiceX - 5.0;
+ // spawner->speed.y = randChoiceY + 6.0;
+ // spawner->scale = (Vec){1.0, 1.0, 1.0};
+ // break;
+ // default:
+ // break;
+ // };
+ // }
- if (this->timer > 150.0) { doStateChange(&StateID_Walk); }
- this->timer = this->timer + 1.0;
-}
-void daMegaGoomba_c::endState_Launch() {
- //rot.y = (this->direction) ? 0xe000 : 0x2000;
-}
+ // if (this->timer > 150.0) { doStateChange(&StateID_Walk); }
+ // this->timer = this->timer + 1.0;
+ // }
+ // void daMegaGoomba_c::endState_Launch() {
+ // //rot.y = (this->direction) ? 0xe000 : 0x2000;
+ // }
// Jump State
-void daMegaGoomba_c::beginState_Jump() {
- this->timer = 1.0;
-
- //Variables for choosing a curve
- float jump_height = this->JumpHeight;
- float delta = (this->direction) ? -JumpDist : JumpDist;
- float fullTime = this->JumpTime;
- //Key count
- Xkey_count = 2;
- Ykey_count = 3;
-
- //Initial Position
- keysX[0] = (HermiteKey){ 0.0, this->pos.x, 0.0 };
- keysY[0] = (HermiteKey){ 0.0, this->pos.y, 0.8 };
-
- //Middle Position
- keysY[1] = (HermiteKey){ (fullTime/2.0), this->pos.y + jump_height, 0.0 };
-
- //End Position
- keysX[1] = (HermiteKey){ fullTime, this->pos.x + delta, 0.0 };
- keysY[2] = (HermiteKey){ fullTime, this->pos.y, 0.8 };
-
- // using this to stop walk animation
- this->animationChr.setCurrentFrame(900.0);
-}
-void daMegaGoomba_c::executeState_Jump() {
+ // void daMegaGoomba_c::beginState_Jump() {
+ // this->timer = 1.0;
+
+ // //Variables for choosing a curve
+ // float jump_height = this->JumpHeight;
+ // float delta = (this->direction) ? -JumpDist : JumpDist;
+ // float fullTime = this->JumpTime;
+ // //Key count
+ // Xkey_count = 2;
+ // Ykey_count = 3;
+
+ // //Initial Position
+ // keysX[0] = (HermiteKey){ 0.0, this->pos.x, 0.0 };
+ // keysY[0] = (HermiteKey){ 0.0, this->pos.y, 0.8 };
+
+ // //Middle Position
+ // keysY[1] = (HermiteKey){ (fullTime/2.0), this->pos.y + jump_height, 0.0 };
+
+ // //End Position
+ // keysX[1] = (HermiteKey){ fullTime, this->pos.x + delta, 0.0 };
+ // keysY[2] = (HermiteKey){ fullTime, this->pos.y, 0.8 };
+
+ // // using this to stop walk animation
+ // this->animationChr.setCurrentFrame(900.0);
+ // }
+ // void daMegaGoomba_c::executeState_Jump() {
- this->pos.x = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
- this->pos.y = GetHermiteCurveValue(this->timer, this->keysY, Ykey_count);
+ // this->pos.x = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
+ // this->pos.y = GetHermiteCurveValue(this->timer, this->keysY, Ykey_count);
- float TimerMax = JumpTime + 1.0;
- if (this->timer > TimerMax) {
- doStateChange(&StateID_Walk);
- }
+ // float TimerMax = JumpTime + 1.0;
+ // if (this->timer > TimerMax) {
+ // doStateChange(&StateID_Walk);
+ // }
- this->timer = this->timer + 1.0;
+ // this->timer = this->timer + 1.0;
-}
-void daMegaGoomba_c::endState_Jump() { }
+ // }
+ // void daMegaGoomba_c::endState_Jump() { }
// Turn State