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author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-15 03:23:27 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-15 03:23:27 -0500 |
commit | d287567cb54f4ba68633e3580e5e39a38a533604 (patch) | |
tree | f9ff45ea3680f1dafb630e678ec85d88362de8a0 /src/bossFuzzyBear.cpp | |
parent | f490f30abf396ad8d0ce4ccfe5337c9949776ed8 (diff) | |
download | kamek-d287567cb54f4ba68633e3580e5e39a38a533604.tar.gz kamek-d287567cb54f4ba68633e3580e5e39a38a533604.zip |
some touch ups, animations, effects, sounds, the stage end function, and a proper wipe, fake coin improvements
Diffstat (limited to 'src/bossFuzzyBear.cpp')
-rw-r--r-- | src/bossFuzzyBear.cpp | 156 |
1 files changed, 116 insertions, 40 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp index 8d106ca..7ad7dcd 100644 --- a/src/bossFuzzyBear.cpp +++ b/src/bossFuzzyBear.cpp @@ -2,9 +2,11 @@ #include <game.h> #include <g3dhax.h> #include <sfx.h> +#include <stage.h> #include "effects.h" #include "player.h" + class daFuzzyBear_c : public dEn_c { int onCreate(); int onDelete(); @@ -13,6 +15,8 @@ class daFuzzyBear_c : public dEn_c { mHeapAllocator_c allocator; m3d::mdl_c bodyModel; + nw4r::g3d::ResFile resFile; + m3d::anmChr_c animationChr; int timer; char BigBossFuzzyBear; @@ -31,9 +35,10 @@ class daFuzzyBear_c : public dEn_c { char roly; char isInvulnerable; - void dieBigFall_Execute(); static daFuzzyBear_c *build(); + void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); + void setupBodyModel(); void updateModelMatrices(); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); @@ -51,6 +56,7 @@ class daFuzzyBear_c : public dEn_c { DECLARE_STATE(Spray); DECLARE_STATE(RolyPoly); DECLARE_STATE(Wait); + DECLARE_STATE(Outro); }; daFuzzyBear_c *daFuzzyBear_c::build() { @@ -64,7 +70,7 @@ extern "C" void *HandleYSpeed(daFuzzyBear_c *); extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daFuzzyBear_c *); extern "C" void *doSpriteMovement(dEn_c *); extern "C" void *PlaySound(daFuzzyBear_c *, int soundID); -extern "C" void *StopSound(int soundID); +extern "C" void *StopSound(int soundID, int thing=0); extern "C" u32 GenerateRandomNumber(int max); extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); @@ -78,6 +84,7 @@ CREATE_STATE(daFuzzyBear_c, Needles); CREATE_STATE(daFuzzyBear_c, Spray); CREATE_STATE(daFuzzyBear_c, RolyPoly); CREATE_STATE(daFuzzyBear_c, Wait); +CREATE_STATE(daFuzzyBear_c, Outro); #define ACTIVATE 1 @@ -99,7 +106,7 @@ void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, Ac CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 102); this->damage++; - if (this->damage > 14) { doStateChange(&StateID_DieBigFall); } + if (this->damage > 14) { doStateChange(&StateID_Outro); } } bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; } void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -137,7 +144,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy PlaySound(this, SE_EMY_BLOW_PAKKUN_DOWN); CreateEffect(&blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 161); - if (this->damage > 14) { doStateChange(&StateID_DieBigFall); } + if (this->damage > 14) { doStateChange(&StateID_Outro); } else { doStateChange(&StateID_RolyPoly); } } void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -151,59 +158,43 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics * CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 162); - if (this->damage > 14) { doStateChange(&StateID_DieBigFall); } + if (this->damage > 14) { doStateChange(&StateID_Outro); } else { doStateChange(&StateID_RolyPoly); } } void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi Fire"); } -void daFuzzyBear_c::dieBigFall_Execute() { - - if (this->dying == 1) { return; } - this->rot.x = 0; // X is vertical axis - this->rot.y = 0; // Y is horizontal axis - this->rot.z = 0; // Z is ... an axis >.> - if (this->scale.x > 0.1) { +void daFuzzyBear_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) { + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name); + this->animationChr.bind(&this->bodyModel, anmChr, unk); + this->bodyModel.bindAnim(&this->animationChr, unk2); + this->animationChr.setUpdateRate(rate); +} - PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST); - this->scale.x -= 0.015; - this->scale.y -= 0.015; - this->scale.z -= 0.015; +void daFuzzyBear_c::setupBodyModel() { + allocator.link(-1, GameHeaps[0], 0, 0x20); - if (this->timer == 30) { - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); - this->timer = 0; - } - } - else { - this->scale.x = 0.0; - this->scale.y = 0.0; - this->scale.z = 0.0; - - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); - this->dying = 1; - } + this->resFile.data = getResource("chorobon", "g3d/chorobon.brres"); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("chorobon"); + bodyModel.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_Enemy(&bodyModel, 0); - this->timer += 1; + bool ret; + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("run"); + ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0); + allocator.unlink(); } int daFuzzyBear_c::onCreate() { OSReport("Creating the Fuzzy Bear Model"); - allocator.link(-1, GameHeaps[0], 0, 0x20); + setupBodyModel(); - nw4r::g3d::ResFile rf(getResource("chorobon", "g3d/chorobon.brres")); - bodyModel.setup(rf.GetResMdl("chorobon"), &allocator, 0x224, 1, 0); - SetupTextures_Enemy(&bodyModel, 0); - - allocator.unlink(); this->BigBossFuzzyBear = this->settings >> 28; @@ -257,6 +248,9 @@ int daFuzzyBear_c::onCreate() { this->roly = 0; this->damage = 0; this->isInvulnerable = 0; + + + bindAnimChr_and_setUpdateRate("run", 1, 0.0, 1.0); OSReport("Setting Fuzzy Bear's State"); doStateChange(&StateID_Grow); @@ -275,6 +269,9 @@ int daFuzzyBear_c::onExecute() { acState.execute(); updateModelMatrices(); + if(this->animationChr.isAnimationDone()) + this->animationChr.setCurrentFrame(0.0); + if (this->aPhysics.result1 == 1) { char PlayerID = NearestPlayer(this); dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); @@ -288,6 +285,7 @@ int daFuzzyBear_c::onExecute() { int daFuzzyBear_c::onDraw() { bodyModel.scheduleForDrawing(); + bodyModel._vf1C(); return true; } @@ -308,7 +306,6 @@ void daFuzzyBear_c::updateModelMatrices() { void daFuzzyBear_c::beginState_Grow() { OSReport("Growing when Kameck Tells me to."); this->timer = 0; -// PlaySound(this, SE_BOSS_ROY_MAGIC_MAKE_FAST); } void daFuzzyBear_c::executeState_Grow() { @@ -316,8 +313,11 @@ void daFuzzyBear_c::executeState_Grow() { this->timer = this->timer + 1; float scaleSpeed, yPosScaling; + + if (this->timer == 60) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); } if ((this->timer > 60) && (this->timer < 140)) { + if (BigBossFuzzyBear == 1) { scaleSpeed = 0.025; yPosScaling = 25; } @@ -339,7 +339,8 @@ void daFuzzyBear_c::executeState_Grow() { } void daFuzzyBear_c::endState_Grow() { this->Baseline = this->pos.y; -// StopSound(SE_BOSS_ROY_MAGIC_MAKE_FAST); + + PlaySound(this, STRM_BGM_TORIDE_BOSS); OSReport("OK. All grown up now."); } @@ -711,4 +712,79 @@ void daFuzzyBear_c::endState_Wait() { } +void daFuzzyBear_c::beginState_Outro() { + + this->timer = 0; + +} +void daFuzzyBear_c::executeState_Outro() { + + if (this->dying == 1) { + if (this->timer > 180) { + ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); + } + + if (this->timer == 60) { + + if (GetSpecificPlayerActor(0) != 0) { + PlaySound(this, SE_VOC_MA_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(1) != 0) { + PlaySound(this, SE_VOC_LU_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(2) != 0) { + PlaySound(this, SE_VOC_KO_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(3) != 0) { + PlaySound(this, SE_VOC_KO2_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + } + + this->timer += 1; + return; + } + + if (this->scale.x > 0.1) { + + PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST); + + // Adjust this to equal the scale of your boss / 80. + this->scale.x -= 0.015; + this->scale.y -= 0.015; + this->scale.z -= 0.015; + + if (this->timer == 30) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); + this->timer = 0; + } + } + else { + this->scale.x = 0.0; + this->scale.y = 0.0; + this->scale.z = 0.0; + + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); + this->dying = 1; + this->timer = 0; + + PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR); + } + + this->timer += 1; + +} +void daFuzzyBear_c::endState_Outro() { } + + + + |