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authorTreeki <treeki@gmail.com>2012-12-04 00:19:32 +0100
committerTreeki <treeki@gmail.com>2012-12-04 00:19:32 +0100
commit4dab891a526d909dd51523f3d3173c3184ec7705 (patch)
treee51fb3d3c3605216fa2ee40c7992cc97ac696cd6 /src/bossBalboaWrench.cpp
parent15af665eac26f9a29b864617d571ef539a6c42b0 (diff)
downloadkamek-4dab891a526d909dd51523f3d3173c3184ec7705.tar.gz
kamek-4dab891a526d909dd51523f3d3173c3184ec7705.zip
tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoomba
Diffstat (limited to 'src/bossBalboaWrench.cpp')
-rw-r--r--src/bossBalboaWrench.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index 6dfbe42..b760888 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -113,7 +113,7 @@ daBalboa_c *daBalboa_c::build() {
}
//FIXME hack to make multiple playerCollisions work
- this->isDead = 0;
+ deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
}