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authorColin Noga <Tempus@chronometry.ca>2012-03-13 23:17:46 -0500
committerColin Noga <Tempus@chronometry.ca>2012-03-13 23:17:46 -0500
commit90024c1ccea34513a80ec07749d12ff56c613ac0 (patch)
treea3b92783e56ba86a389f4c2d249c6f6461244f1f /src/bossBalboaWrench.cpp
parent3d6a66b86fe5ba0b57f194fa8f80737e95aa6f42 (diff)
downloadkamek-90024c1ccea34513a80ec07749d12ff56c613ac0.tar.gz
kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.zip
fixed up collisions, added a bunch of boss improvements
Diffstat (limited to '')
-rw-r--r--src/bossBalboaWrench.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index b28c99e..a500b0f 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -115,9 +115,7 @@ daBalboa_c *daBalboa_c::build() {
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
void daBalboa_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {