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author | Treeki <treeki@gmail.com> | 2012-09-16 20:13:29 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-16 20:13:29 +0200 |
commit | 7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f (patch) | |
tree | c79a81d147511fcad842e8f1a64d9c0e58828ebb /src/boss.h | |
parent | be31f99777d00238151df5851042a9e896d24f74 (diff) | |
parent | eb4b6edcbef13c80b0051abe9dc89c93e7a960d0 (diff) | |
download | kamek-7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f.tar.gz kamek-7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f.zip |
Merge branch 'file-select' into level-select
Diffstat (limited to '')
-rw-r--r-- | src/boss.h | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -7,16 +7,10 @@ #include <stage.h> #include <sfx.h> -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u32 GenerateRandomNumber(int max); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" void *StopBGMMusic(); |