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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/boss.h
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to '')
-rw-r--r--src/boss.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/boss.h b/src/boss.h
index 4c31021..57ef494 100644
--- a/src/boss.h
+++ b/src/boss.h
@@ -7,16 +7,10 @@
#include <stage.h>
#include <sfx.h>
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
-extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-
extern "C" u32 GenerateRandomNumber(int max);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" void *StopBGMMusic();