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authorTreeki <treeki@gmail.com>2013-02-14 23:37:13 +0100
committerTreeki <treeki@gmail.com>2013-02-14 23:37:13 +0100
commit91cfbdaa8cba3d6b671d67fb435ce49dc3ef4dd5 (patch)
treedc216b8dfca3a0ea90a6ec52dd617efed69770fd /src/boss.cpp
parentd7ee15837bd760bbfefb3d40ffa2b0cab54960be (diff)
downloadkamek-91cfbdaa8cba3d6b671d67fb435ce49dc3ef4dd5.tar.gz
kamek-91cfbdaa8cba3d6b671d67fb435ce49dc3ef4dd5.zip
added the boss victory anim, hopefully it works in MP too, I have no idea
Diffstat (limited to 'src/boss.cpp')
-rw-r--r--src/boss.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/boss.cpp b/src/boss.cpp
index 22553ff..9ec7ad3 100644
--- a/src/boss.cpp
+++ b/src/boss.cpp
@@ -136,13 +136,23 @@ void BossExplode(daBoss *actor, Vec *pos) {
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_SHIRO_BOSS_CLEAR, 1);
- MakeMarioEnterDemoMode();
+
+ //MakeMarioEnterDemoMode();
+ BossGoalForAllPlayers();
+}
+
+void BossGoalForAllPlayers() {
+ for (int i = 0; i < 4; i++) {
+ daPlBase_c *player = GetPlayerOrYoshi(i);
+ if (player)
+ player->setAnimePlayStandardType(2);
+ }
}
void PlayerVictoryCries(daBoss *actor) {
UpdateGameMgr();
- nw4r::snd::SoundHandle handle1, handle2, handle3, handle4;
+ /*nw4r::snd::SoundHandle handle1, handle2, handle3, handle4;
dAcPy_c *players[4];
for (int i = 0; i < 4; i++)
@@ -155,5 +165,5 @@ void PlayerVictoryCries(daBoss *actor) {
if (players[2] && strcmp(players[2]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
PlaySoundWithFunctionB4(SoundRelatedClass, &handle3, SE_VOC_KO_CLEAR_BOSS, 1);
if (players[3] && strcmp(players[3]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
- PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1);
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1);*/
}