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authorColin Noga <Tempus@chronometry.ca>2012-07-16 15:18:58 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-16 15:18:58 -0500
commit5ad897fb987c7e80ac948cf080122a0081a255de (patch)
treede31190d6498860abc90dd56e374f66dcfe9f03e /src/boss.cpp
parent85ffcf8e57ab7a90318b8e24f62257b5393f7330 (diff)
downloadkamek-5ad897fb987c7e80ac948cf080122a0081a255de.tar.gz
kamek-5ad897fb987c7e80ac948cf080122a0081a255de.zip
Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes.
Diffstat (limited to 'src/boss.cpp')
-rw-r--r--src/boss.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/boss.cpp b/src/boss.cpp
index a8a1a48..057d98b 100644
--- a/src/boss.cpp
+++ b/src/boss.cpp
@@ -46,14 +46,14 @@ void SetupKameck(daBoss *actor, daKameckDemo *Kameck) {
void CleanupKameck(daBoss *actor, daKameckDemo *Kameck) {
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
+ // Clean up the flags and Kameck
+ dStage32C_c::instance->freezeMarioBossFlag = 0;
+ WLClass::instance->_8 = 1;
- MakeMarioExitDemoMode();
- StartBGMMusic();
+ MakeMarioExitDemoMode();
+ StartBGMMusic();
- actor->Kameck->Delete(1);
+ actor->Kameck->Delete(1);
}