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author | Colin Noga <Tempus@chronometry.ca> | 2012-03-13 23:17:46 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-13 23:17:46 -0500 |
commit | 90024c1ccea34513a80ec07749d12ff56c613ac0 (patch) | |
tree | a3b92783e56ba86a389f4c2d249c6f6461244f1f /src/boss.cpp | |
parent | 3d6a66b86fe5ba0b57f194fa8f80737e95aa6f42 (diff) | |
download | kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.tar.gz kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.zip |
fixed up collisions, added a bunch of boss improvements
Diffstat (limited to '')
-rw-r--r-- | src/boss.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/boss.cpp b/src/boss.cpp index cea6d8e..b484171 100644 --- a/src/boss.cpp +++ b/src/boss.cpp @@ -12,9 +12,7 @@ void DamagePlayer(dEn_c *actor, ActivePhysics *apThis, ActivePhysics *apOther) { // fix multiple player collisions via megazig actor->isDead = 0; actor->flags_4FC |= (1<<(31-7)); - if(apOther->owner->which_player < 4) { - actor->counter_504[apOther->owner->which_player] = 0; - } + actor->counter_504[apOther->owner->which_player] = 0; OSReport("Player is good and hurt\n"); } |