diff options
author | Colin Noga <Tempus@chronometry.ca> | 2012-07-03 23:35:04 -0500 |
---|---|---|
committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-03 23:35:04 -0500 |
commit | 7f6ed8b21dfc765eda7146694515133697b623d6 (patch) | |
tree | a58022009a484ca609c35fc68ceca23649cf4a0a /src/bonusRoom.cpp | |
parent | f50c109f5e389d9389eb811820a359cce9180e9a (diff) | |
download | kamek-7f6ed8b21dfc765eda7146694515133697b623d6.tar.gz kamek-7f6ed8b21dfc765eda7146694515133697b623d6.zip |
Added StageActorLight, bonusRoom is complete except for sfx
Diffstat (limited to '')
-rw-r--r-- | src/bonusRoom.cpp | 585 |
1 files changed, 492 insertions, 93 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index 3b7e9fe..8242d43 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -9,25 +9,147 @@ extern "C" void *PlaySound(dStageActor_c *, int soundID); extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *StopBGMMusic(); extern "C" void *StartBGMMusic(); +extern "C" dStageActor_c* GetSpecificPlayerActor(int number); -int Songs[2][4][15][2] = { + +int Songs[16][4][16][3] = { // First number is the block, Second is the note/sfx, Third is timing: 30 is one quarter note at 120 bpm, 0,0 ends the sequence - { // Song 1 - - {{3,3,0},{3,3,15},{3,3,45},{1,1,75},{3,3,90},{5,5,120},{0,0,0}}, - {{1,1,0},{5,5,22},{3,3,45},{6,6,67},{7,7,82},{6,6,97},{6,6,105},{0,0,0}}, - {{1,1,0},{1,1,7},{1,1,22},{1,1,37},{2,2,45},{3,3,60},{1,1,67},{7,7,82},{6,6,90},{0,0,0}}, - {{1,1,0},{1,1,7},{1,1,22},{1,1,37},{2,2,45},{3,3,52},{0,0,0}} + // SMW Donut Plains + // SMW Forest of Illusion + // Paper Mario Battle Theme + // Gusty Garden Galaxy + // Thwomp Volcano: PiT + // SMRPG Forest? + // SMRPG Nimbus Land? + // Teehee Valley: Superstar Saga + // SML Theme + // Mario Sunshine Main Theme + // Mario Kart DS Theme + + + // Overworld Themes: 5-6 + // Cave Themes: 2-3 + // Themed: Yoshi, Ghost, Snow, Star, Desert, Space, Castle, Bowser + + // Currently.... + // Overworld Themes: 1,4,5,8,10 + // Cave Themes: 2,6 + // Themed: 9, -, 12, 3, -, -, 7, 11 + + + { // Song 1 - Super Mario Bros Melody |*** | + {{3,17,0},{3,17,15},{3,17,45},{1,13,75},{3,17,90},{5,20,120},{0,0,0}}, + {{1,13,0},{5,8,22},{3,5,45},{6,10,67},{7,12,82},{6,11,97},{6,10,105},{0,0,0}}, + {{1,13,0},{1,13,7},{1,13,22},{1,13,37},{2,15,45},{3,17,60},{1,13,67},{7,10,82},{6,8,90},{0,0,0}}, + {{1,13,0},{1,13,7},{1,13,22},{1,13,37},{2,15,45},{3,17,52},{0,0,0}} }, - { // Song 2 - - {{1,30},{2,60},{3,90},{4,120}}, - {}, - {}, - {} - } + { // Song 2 - Super Mario Bros. Underground |**** | + {{7,12,0},{7,24,15},{5,9,30},{5,21,45},{6,10,60},{6,22,75},{0,0,0}}, + {{3,5,0},{3,17,15},{1,2,30},{1,14,45},{2,3,60},{2,15,75},{0,0,0}}, + {{2,15,0},{1,14,10},{1,13,20},{7,12,30},{2,15,45},{1,14,60},{5,8,75},{4,7,90},{1,13,105},{0,0,0}}, + {{7,12,0},{4,18,10},{3,17,20},{2,16,30},{6,22,40},{5,21,50},{4,20,60},{2,15,80},{6,11,100},{6,10,120},{5,9,140},{5,8,150},{0,0,0}} + }, + + { // Song 3 - SMB Starman |** | + {{4,6,0},{4,6,15},{4,6,30},{2,3,45},{4,6,52},{4,6,68},{2,3,82},{4,6,90},{2,3,98},{4,6,105},{0,0,0}}, + {{3,5,0},{3,5,15},{3,5,30},{1,1,45},{3,5,52},{3,5,68},{1,1,82},{3,5,90},{1,1,98},{3,5,105},{0,0,0}}, + {{4,18,0},{4,18,15},{4,18,30},{2,15,45},{4,18,52},{4,18,68},{2,15,82},{4,18,90},{2,15,98},{4,18,105},{0,0,0}}, + {{3,17,0},{3,17,15},{3,17,30},{1,13,45},{3,17,52},{3,17,68},{1,13,82},{3,17,90},{1,13,98},{3,17,105},{0,0,0}} + }, + + { // Song 4 - SMB3 Clouds |* | + {{5,8,0},{5,20,30},{5,8,90},{6,9,120},{6,21,150},{0,0,0}}, + {{6,23,0},{5,20,30},{5,8,60},{3,17,120},{4,18,150},{1,14,180},{6,11,240},{0,0,0}}, + {{1,8,0},{6,20,30},{1,8,90},{2,9,120},{7,21,150},{0,0,0}}, + {{6,23,0},{5,20,30},{1,8,60},{3,17,120},{4,18,150},{1,14,180},{6,11,240},{0,0,0}} + }, + + { // Song 5 - SMB3 Hammer Bros |*****| + {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{0,0,0}}, + {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{1,13,135},{3,16,150},{2,15,158},{1,13,165},{6,10,195},{1,13,210},{0,0,0}}, + {{4,17,0},{4,17,15},{5,19,30},{6,20,45},{7,21,60},{4,17,75},{4,17,105},{3,15,120},{3,15,135},{2,14,150},{3,15,165},{0,0,0}}, + {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{5,17,135},{5,17,150},{5,17,165},{5,17,180},{5,17,195},{5,17,210},{5,17,225},{0,0,0}} + }, + + { // Song 6 - SMB3 Underwater |**** | + {{1,8,0},{3,13,15},{6,20,30},{5,19,45},{7,22,75},{5,19,105},{6,20,120},{4,17,135},{3,13,150},{1,8,165},{2,10,195},{0,0,0}}, + {{1,7,0},{2,8,15},{4,13,30},{6,20,45},{5,19,60},{7,22,90},{5,19,120},{6,20,135},{0,0,0}}, + {{2,10,0},{3,13,15},{6,22,30},{5,21,45},{7,24,75},{6,22,105},{4,20,120},{1,8,135},{6,22,150},{4,20,165},{0,0,0}}, + {{1,8,0},{2,11,15},{5,20,30},{4,18,45},{5,20,75},{3,16,105},{6,22,120},{5,20,180},{0,0,0}} + }, + + { // Song 7 - SMW Castle |* | + {{5,9,0},{4,6,60},{1,1,90},{2,3,120},{4,6,150},{0,0,0}}, + {{1,1,0},{4,6,30},{7,13,60},{5,9,90},{4,8,150},{0,0,0}}, + {{3,16,0},{2,15,30},{1,13,60},{6,15,90},{1,10,150},{0,0,0}}, + {{2,15,0},{1,13,30},{2,15,60},{3,16,90},{1,15,150},{0,0,0}} + }, + + { // Song 8 - SMW Theme |** | + {{6,10,0},{4,6,30},{1,1,52},{2,3,60},{4,6,68},{4,6,82},{0,0,0}}, + {{2,3,0},{1,1,8},{4,6,22},{4,6,38},{7,13,52},{6,10,68},{5,8,90},{0,0,0}}, + {{6,10,0},{4,6,30},{1,1,52},{2,3,60},{4,6,68},{4,6,82},{5,8,112},{6,10,120},{4,6,128},{1,1,135},{2,3,150},{4,6,172},{0,0,0}}, + {{1,13,0},{2,15,15},{1,13,30},{2,15,45},{1,13,60},{1,1,82},{7,11,90},{6,10,98},{5,8,105},{4,6,120},{0,0,0}} + }, + + { // Song 9 - Yoshi Story Theme |* | + {{5,17,0},{6,19,60},{5,17,75},{6,19,90},{5,17,120},{0,0,0}}, + {{3,14,0},{4,15,60},{3,14,75},{4,15,90},{3,14,120},{0,0,0}}, + {{5,17,0},{6,19,60},{5,17,75},{6,19,90},{5,17,120},{0,0,0}}, + {{4,15,0},{3,14,15},{4,15,30},{3,14,60},{2,12,120},{1,10,135},{2,12,150},{1,10,180},{0,0,0}} + }, + + { // Song 10 - SM64 Peaches Castle |*** | + {{4,8,0},{5,10,45},{4,8,75},{3,7,105},{4,8,120},{6,13,135},{7,17,150},{0,0,0}}, + {{3,6,0},{4,8,45},{3,6,75},{2,5,105},{3,6,120},{5,12,135},{6,15,150},{0,0,0}}, + {{2,5,0},{3,6,45},{2,5,75},{1,4,105},{2,5,120},{4,10,135},{5,13,150},{0,0,0}}, + {{4,10,15},{5,12,30},{6,13,45},{7,15,60},{6,13,75},{7,15,90},{4,10,105},{5,12,135},{4,10,150},{5,12,165},{6,13,180},{6,13,210},{6,13,255},{6,13,270},{6,13,285},{0,0,0}} + }, + + { // Song 11 - SM64 Koopa Road |*** | + {{3,6,0},{1,1,75},{3,6,90},{7,16,105},{6,15,120},{5,11,135},{3,6,150},{0,0,0}}, + {{3,6,0},{2,4,45},{3,6,75},{5,11,90},{4,9,105},{5,11,120},{0,0,0}}, + {{3,6,0},{1,1,75},{3,6,90},{7,16,105},{6,15,120},{5,11,135},{3,6,150},{0,0,0}}, + {{1,1,0},{3,6,15},{7,18,30},{6,16,45},{5,15,75},{4,13,150},{5,15,165},{0,0,0}} + }, + + { // Song 12 - Frappe Snowland |*** | + {{1,14,15},{2,15,22},{3,17,30},{6,22,38},{3,17,52},{0,0,0}}, + {{2,15,0},{1,14,15},{2,15,30},{1,14,38},{6,10,52},{3,5,68},{4,7,75},{3,5,82},{0,0,0}}, + {{1,14,15},{2,15,22},{3,17,30},{6,22,38},{3,17,52},{0,0,0}}, + {{2,15,0},{1,14,15},{2,15,30},{1,14,38},{6,10,52},{6,10,68},{7,12,75},{6,10,82},{0,0,0}} + }, + + { // Song 13 - Ghost Luigi Mansion theme |**** | + {{7,17,15},{7,17,30},{7,17,45},{7,17,60},{4,13,90},{7,17,105},{6,16,120},{3,12,150},{0,0,0}}, + {{5,15,15},{5,15,30},{5,15,45},{5,15,60},{3,12,90},{5,15,105},{4,13,120},{2,11,165},{3,12,180},{1,5,210},{0,0,0}}, + {{7,17,15},{7,17,30},{7,17,45},{7,17,60},{4,13,90},{7,17,105},{6,16,120},{3,12,150},{0,0,0}}, + {{5,15,15},{5,15,30},{5,15,45},{5,15,60},{3,12,90},{5,15,105},{7,17,120},{5,15,135},{4,13,150},{3,12,165},{1,10,180},{0,0,0}} + }, + + { // Song 14 - Desert |** | + {{6,9,0},{4,6,30},{3,5,90},{3,5,120},{4,6,135},{0,0,0}}, + {{6,9,0},{4,6,30},{3,5,90},{3,5,120},{4,6,135},{0,0,0}}, + {{4,13,0},{3,12,150},{5,14,165},{6,17,180},{5,14,195},{4,13,240},{0,0,0}}, + {{1,9,0},{2,11,15},{3,12,30},{5,14,60},{4,13,90},{0,0,0}} + }, + { // Song 15 - Gusty Garden Galaxy |*****| + {{5,14,0},{4,13,75},{6,16,90},{5,14,105},{3,9,120},{1,6,195},{2,7,210},{3,9,225},{3,9,240},{2,7,285},{0,0,0}}, + {{6,16,0},{5,15,75},{7,18,90},{6,16,105},{4,14,120},{3,13,165},{2,11,195},{3,13,225},{2,11,240},{1,9,285},{0,0,0}}, + {{6,21,0},{5,20,75},{7,23,90},{6,21,105},{4,19,120},{3,18,165},{4,19,240},{3,18,315},{6,21,330},{4,19,345},{3,18,360},{1,16,405},{0,0,0}}, + {{5,18,0},{4,17,75},{6,19,90},{5,18,105},{4,16,120},{3,15,165},{5,18,195},{4,16,225},{2,14,240},{1,13,285},{2,14,360},{4,16,405},{0,0,0}} + }, + + { // Song 16 - Overworld or Cave + {{0,0,0}}, + {{0,0,0}}, + {{0,0,0}}, + {{0,0,0}} + } }; const char* Prizes[10][4] = { @@ -43,7 +165,7 @@ const char* Prizes[10][4] = { { "obj_coin", "g3d/obj_coin.brres", "obj_coin", "wait2" } }; -int PrizePacks[2][4] = { // Numbers list prizes for each level +int PrizePacks[16][4] = { // Numbers list prizes for each level // 0 = Mushroom // 1 = Fireflower // 2 = Iceflower @@ -55,11 +177,44 @@ int PrizePacks[2][4] = { // Numbers list prizes for each level // 8 = 1-ups // 9 = Coins - {9, 0, 8, 1}, - {0, 0, 8, 5} + {9, 9, 0, 8}, // Coins, Coins, Mushroom, 1-up + {9, 0, 8, 1}, // Coins, Mushroom, 1-up, Fireflower + {9, 0, 1, 2}, // Coins, Mushroom, Fireflower, Iceflower + {9, 0, 5, 4}, // Coins, Mushroom, MiniShroom, Propellor + + {0, 0, 8, 5}, // Mushroom, Mushroom, 1-up, MiniShroom + {0, 1, 2, 7}, // Mushroom, Fireflower, IceFlower, Hammer + {0, 8, 4, 4}, // Mushroom, 1-up, Propeller, Propeller + {0, 1, 2, 6}, // Mushroom, Fireflower, IceFlower, Starman + + {8, 8, 8, 8}, // 1-up, 1-up, 1-up, 1-up + {8, 1, 4, 7}, // 1-up, Fireflower, Propellor, Hammer + {8, 1, 7, 6}, // 1-up, Fireflower, Hammer, Starman + {8, 6, 5, 6}, // 1-up, Starman, MiniShroom, Starman + + {2, 2, 3, 6}, // Iceflower, Iceflower, Penguin, Starman + {0, 0, 5, 5}, // Mushroom, Mushroom, MiniShroom, MiniShroom + {4, 4, 4, 4}, // Propeller, Propeller, Propeller, Propeller + {6, 6, 6, 6} // Starman, Starman, Starman, Starman }; -int Notes[9] = { +int Notes[24] = { + SE_EMY_PATAMET_STEP, + SE_EMY_PATAMET_STEP_2, + SE_EMY_PATAMET_STEP_3, + SE_EMY_PATAMET_STEP_4, + SE_EMY_PATAMET_STEP_5, + SE_EMY_PATAMET_STEP_6, + SE_EMY_PATAMET_STEP_7, + SE_EMY_PATAMET_STEP_8, + SE_EMY_PATAMET_STEP, + SE_EMY_PATAMET_STEP_2, + SE_EMY_PATAMET_STEP_3, + SE_EMY_PATAMET_STEP_4, + SE_EMY_PATAMET_STEP_5, + SE_EMY_PATAMET_STEP_6, + SE_EMY_PATAMET_STEP_7, + SE_EMY_PATAMET_STEP_8, SE_EMY_PATAMET_STEP, SE_EMY_PATAMET_STEP_2, SE_EMY_PATAMET_STEP_3, @@ -68,7 +223,6 @@ int Notes[9] = { SE_EMY_PATAMET_STEP_6, SE_EMY_PATAMET_STEP_7, SE_EMY_PATAMET_STEP_8, - SE_EMY_PATAMET_COMPLETE }; @@ -77,13 +231,12 @@ const char* SAarcNameList [] = { "obj_coin", "I_hammer", "I_star", - "light_block", - "light_block_color", + "block_light", + "block_light_color", "I_kinoko_bundle", NULL }; -class dSongBlock; /*****************************************************************************/ // The Prize Model @@ -96,12 +249,15 @@ public: int beforeDraw(); int onDraw(); + void doSpin(); + mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c bodyModel; m3d::anmChr_c aw; int queue; + int p; int timer; HermiteKey keysX[0x10]; @@ -114,12 +270,14 @@ public: USING_STATES(dSongPrize); DECLARE_STATE(Wait); DECLARE_STATE(Shrink); + DECLARE_STATE(Spin); static dSongPrize *build(); }; CREATE_STATE(dSongPrize, Wait); CREATE_STATE(dSongPrize, Shrink); +CREATE_STATE(dSongPrize, Spin); dSongPrize *dSongPrize::build() { void *buffer = AllocFromGameHeap1(sizeof(dSongPrize)); @@ -133,8 +291,8 @@ int dSongPrize::onCreate() { int prize = this->settings >> 16; scale = (Vec){ 3.0, 3.0, 3.0 }; - int p; - p = PrizePacks[prize][queue]; + p = prize; + // Model creation allocator.link(-1, GameHeaps[0], 0, 0x20); @@ -144,6 +302,7 @@ int dSongPrize::onCreate() { bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Item(&bodyModel, 0); // 800B42B0 + // Animation Assignment nw4r::g3d::ResAnmChr anmChr = resFile.GetResAnmChr("wait2"); aw.setup(mdl, anmChr, &allocator, 0); @@ -160,7 +319,6 @@ int dSongPrize::onCreate() { } int dSongPrize::onDelete() { - OSReport("Song Prize Delete"); return true; } @@ -169,14 +327,24 @@ int dSongPrize::onExecute() { return true; } +int dSongPrize::beforeDraw() { return 1; } int dSongPrize::onDraw() { - matrix.translation(pos.x, pos.y, pos.z); + + if (p == 9) { + matrix.translation(pos.x, pos.y + (8.0 * scale.y), pos.z); + } + else { + matrix.translation(pos.x, pos.y, pos.z); + } + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); bodyModel.setDrawMatrix(matrix); bodyModel.setScale(&scale); + bodyModel.calcWorld(false); + bodyModel.scheduleForDrawing(); bodyModel._vf1C(); @@ -187,8 +355,8 @@ int dSongPrize::onDraw() { } void dSongPrize::beginState_Wait() {} -void dSongPrize::endState_Wait() {} void dSongPrize::executeState_Wait() {} +void dSongPrize::endState_Wait() {} void dSongPrize::beginState_Shrink() { this->timer = 0; @@ -206,7 +374,6 @@ void dSongPrize::beginState_Shrink() { keysY[1] = (HermiteKey){ 60.0, pos.y + 64.0, 1.0 }; keysS[1] = (HermiteKey){ 60.0, 1.0, 1.0 }; } -void dSongPrize::endState_Shrink() {} void dSongPrize::executeState_Shrink() { float modX = GetHermiteCurveValue(timer, keysX, Xkey_count); float modY = GetHermiteCurveValue(timer, keysY, Ykey_count); @@ -219,8 +386,64 @@ void dSongPrize::executeState_Shrink() { timer += 1; } +void dSongPrize::endState_Shrink() {} + +void dSongPrize::beginState_Spin() { + this->timer = 0; + + Xkey_count = 2; + keysX[0] = (HermiteKey){ 0.0, 0.0, 0.0 }; + keysX[1] = (HermiteKey){ 20.0, 65535.0, 0.0 }; +} +void dSongPrize::executeState_Spin() { + float modX = GetHermiteCurveValue(timer, keysX, Xkey_count); + rot.y = (int)modX; + + if (timer == 20) { SpawnEffect("Wm_ob_flagget", 0, &(Vec){pos.x-10.0, pos.y-2.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); } + if (timer == 30) { doStateChange(&StateID_Wait); } + + timer += 1; +} +void dSongPrize::endState_Spin() {} + + + +class dSongBlock : public daEnBlockMain_c { +public: + Physics::Info physicsInfo; + + int onCreate(); + int onDelete(); + int onExecute(); + int beforeDraw(); + int onDraw(); + + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + m3d::mdl_c bodyModel; + m3d::mdl_c glowModel; + m3d::mdl_c deadModel; + m3d::mdl_c deadglowModel; + + StageActorLight light; + mHeapAllocator_c allocatorB; + + int note; + int isGlowing; + int glowTimer; + int isDead; + + void calledWhenUpMoveExecutes(); + void calledWhenDownMoveExecutes(); + void blockWasHit(bool isDown); + void glow(); + void unglow(); + USING_STATES(dSongBlock); + DECLARE_STATE(Wait); + static dSongBlock *build(); +}; /*****************************************************************************/ // Sing Along @@ -246,7 +469,10 @@ class dSingAlong : public dStageActor_c { mHeapAllocator_c allocator; dSongPrize *PrizeModel; - // dSongBlock *SongBlocks[7]; + dSongPrize *Pa; + dSongPrize *Pb; + dSongPrize *Pc; + dSongPrize *Pd; dSongBlock *SBa; dSongBlock *SBb; @@ -257,7 +483,7 @@ class dSingAlong : public dStageActor_c { dSongBlock *SBg; int song; - int prize; + int prize[4]; int chorus; int currentNote; int endNote; @@ -296,7 +522,10 @@ int dSingAlong::onCreate() { OSReport("Creating the Sing Along gang."); // Load in the settings this->song = this->settings & 0xF; - this->prize = (this->settings >> 4) & 0xF; + this->prize[0] = (this->settings >> 16) & 0xF; + this->prize[1] = (this->settings >> 20) & 0xF; + this->prize[2] = (this->settings >> 24) & 0xF; + this->prize[3] = (this->settings >> 28) & 0xF; this->chorus = -1; this->currentNote = 0; @@ -317,10 +546,6 @@ int dSingAlong::onCreate() { float y = pos.y - 40.0; float z = pos.z; - // for (int i = 0; i < 7; i++) { - // SongBlocks[i] = (dSongBlock*)create(WM_KILLER, i+1, &(Vec){x-96.0+(32.0*i), y, z}, &rot, 0); - // } - SBa = (dSongBlock*)create(WM_KILLER, 1, &(Vec){x-96.0+(32.0*0), y, z}, &rot, 0); SBb = (dSongBlock*)create(WM_KILLER, 2, &(Vec){x-96.0+(32.0*1), y, z}, &rot, 0); SBc = (dSongBlock*)create(WM_KILLER, 3, &(Vec){x-96.0+(32.0*2), y, z}, &rot, 0); @@ -330,7 +555,7 @@ int dSingAlong::onCreate() { SBg = (dSongBlock*)create(WM_KILLER, 7, &(Vec){x-96.0+(32.0*6), y, z}, &rot, 0); // // Trigger the intro state - // state.setState(&StateID_Intro); + state.setState(&StateID_Intro); isResponding = 0; return true; @@ -378,6 +603,8 @@ void dSingAlong::RegisterNote(int note) { // Intro CREATE_STATE(dSingAlong, Intro); +void dSingAlong::beginState_Intro() {} +void dSingAlong::endState_Intro() {} void dSingAlong::executeState_Intro() { state.setState(&StateID_Prize); } @@ -395,12 +622,18 @@ void dSingAlong::executeState_Prize() { PlaySound(this, SE_MG_IH_PAIR_OK); // SE_MG_IH_NICE or SE_MG_UH_NICE int p; - p = PrizePacks[prize][chorus]; + p = prize[chorus]; this->Powerups[p] += 1; } if ((timer == 60) && (chorus >= 0)) { OSReport("Switching PrizeModel States"); + + if (chorus == 0) { Pa = PrizeModel; } + if (chorus == 1) { Pb = PrizeModel; } + if (chorus == 2) { Pc = PrizeModel; } + if (chorus == 3) { Pd = PrizeModel; } + PrizeModel->doStateChange(&dSongPrize::StateID_Shrink); } @@ -416,7 +649,8 @@ void dSingAlong::executeState_Prize() { PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR OSReport("Making the prize model"); - PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize << 16), &pos, &rot, 0); + PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize[chorus] << 16), &pos, &rot, 0); + OSReport("Prize Model Made"); } if (timer == -90) { @@ -425,6 +659,8 @@ void dSingAlong::executeState_Prize() { timer -= 1; } +void dSingAlong::endState_Prize() {} + //*****************************************************************************/ // Call @@ -440,10 +676,23 @@ void dSingAlong::executeState_Call() { // OSReport("%d: Waiting for timer %d", timer, *currentNote[1]); - if (timer == Songs[song][chorus][currentNote][2]) { + if (timer == (Songs[song][chorus][currentNote][2] * 2)) { OSReport("Playing Note %d", Songs[song][chorus][currentNote][0]); PlaySoundAsync(this, Notes[Songs[song][chorus][currentNote][1]-1]); + + Vec effPos; + + if (Songs[song][chorus][currentNote][0] == 1) { SBa->glow(); effPos = SBa->pos; } + else if (Songs[song][chorus][currentNote][0] == 2) { SBb->glow(); effPos = SBb->pos; } + else if (Songs[song][chorus][currentNote][0] == 3) { SBc->glow(); effPos = SBc->pos; } + else if (Songs[song][chorus][currentNote][0] == 4) { SBd->glow(); effPos = SBd->pos; } + else if (Songs[song][chorus][currentNote][0] == 5) { SBe->glow(); effPos = SBe->pos; } + else if (Songs[song][chorus][currentNote][0] == 6) { SBf->glow(); effPos = SBf->pos; } + else if (Songs[song][chorus][currentNote][0] == 7) { SBg->glow(); effPos = SBg->pos; } + + SpawnEffect("Wm_en_vshit_ring", 0, &(Vec){effPos.x, effPos.y+8.0, effPos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + currentNote += 1; OSReport("Next Note %d", Songs[song][chorus][currentNote][0]); @@ -456,6 +705,8 @@ void dSingAlong::executeState_Call() { timer += 1; } +void dSingAlong::endState_Call() {} + /*****************************************************************************/ // Response @@ -471,11 +722,11 @@ void dSingAlong::executeState_Response() { if (Songs[song][chorus][currentNote][0] == 0) { isResponding = 0; OSReport("Switching to some other mode: %d", isResponding); - if (chorus == 3) { - state.setState(&StateID_Prize); - } + state.setState(&StateID_Prize); } } +void dSingAlong::endState_Response() {} + /*****************************************************************************/ // Failure @@ -483,18 +734,79 @@ CREATE_STATE(dSingAlong, Failure); void dSingAlong::beginState_Failure() { this->timer = 0; + + SBa->unglow(); + SBb->unglow(); + SBc->unglow(); + SBd->unglow(); + SBe->unglow(); + SBf->unglow(); + SBg->unglow(); + } void dSingAlong::executeState_Failure() { - if (timer == 60) { - PlaySound(this, SE_MG_IH_NOPAIR_NG); + + // Play a success/failure sound + if (timer == 20) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_BAD); StopBGMMusic(); } + + // Delete the big powerup with a poof if it's fail + if (timer == 30*1) { + SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + PlaySound(this, SE_MG_IH_NOPAIR_OK); + PrizeModel->Delete(1); + } + + // Make the banked powerups do a little dance/effect + // Play a sound for each powerup gained + if (timer == 30*5) { + if (chorus >= 1) { + Pa->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + else { + timer += 29; + } } - if (timer == 240) { + if (timer == 30*6) { + if (chorus >= 2) { + Pb->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + else { + timer += 29; + } + } + + if (timer == 30*6) { + if (chorus >= 3) { + Pc->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + else { + timer += 29; + } + } + + // If victory, make mario do a little dance/sound + if (timer == 30*8) { + + if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_GAME_OVER); } + if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_GAME_OVER); } + if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_GAME_OVER); } + if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_GAME_OVER); } + } + + + // Add the powerups and exit the stage + if (timer == 30*10) { this->addPowerups(); ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); } timer += 1; } +void dSingAlong::endState_Failure() {} + /*****************************************************************************/ // Win @@ -502,16 +814,62 @@ CREATE_STATE(dSingAlong, Win); void dSingAlong::beginState_Win() { this->timer = 0; - - PlaySound(this, SE_MG_CMN_FANFARE_GREAT); } void dSingAlong::executeState_Win() { - if (timer == 240) { + // Play a success/failure sound + if (timer == 30) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_GOOD); StopBGMMusic();} + + // Make the banked powerups do a little dance/effect + // Play a sound for each powerup gained + if (timer == 30*3) { + Pa->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + + if (timer == 30*4) { + Pb->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + + if (timer == 30*5) { + Pc->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + + if (timer == 30*6) { + Pd->doStateChange(&dSongPrize::StateID_Spin); + PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); + } + + // If victory, make mario do a little dance/sound + if (timer == 30*8) { + + if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_CLEAR_MULTI); } + if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_CLEAR_MULTI); } + if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_CLEAR_MULTI); } + if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_CLEAR_MULTI); } + + SpawnEffect("Wm_ob_fireworks_y", 0, &(Vec){pos.x-80.0, pos.y+20.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); + } + + if (timer == (int)30*8.5) { + SpawnEffect("Wm_ob_fireworks_b", 0, &(Vec){pos.x+108.0, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); + } + + if (timer == 30*9) { + SpawnEffect("Wm_ob_fireworks_g", 0, &(Vec){pos.x, pos.y+50.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); + } + + + // Add the powerups and exit the stage + if (timer == 30*11) { this->addPowerups(); ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); } - timer += 1; + timer += 1; } +void dSingAlong::endState_Win() {} + /*****************************************************************************/ // Add Powerups at the End of the Stage @@ -520,18 +878,16 @@ void dSingAlong::addPowerups() { SaveBlock *block = file->GetBlock(file->header.current_file); for (int i = 0; i < 7; i++) { // Change this to 8 to support hammers - block->powerups_available[i] = block->powerups_available[i] + this->Powerups[i]; if (block->powerups_available[i] > 99) { block->powerups_available[i] = 99; } } - for (int i = 0; i < 4; i++) { // Make sure all players get the reward! block->player_coins[i] = (this->Powerups[9] * 50) + block->player_coins[i]; for (;block->player_coins[i] < 100; block->player_coins[i] - 100) { - block->player_lives[i] = 1 + block->player_lives[i]; + block->player_coins[i] = 1 + block->player_coins[i]; } block->player_lives[i] = this->Powerups[8] + block->player_lives[i]; @@ -547,33 +903,6 @@ void dSingAlong::addPowerups() { /*****************************************************************************/ // Replaces: Nothing yet -class dSongBlock : public daEnBlockMain_c { -public: - Physics::Info physicsInfo; - - int onCreate(); - int onDelete(); - int onExecute(); - int beforeDraw(); - int onDraw(); - - mHeapAllocator_c allocator; - nw4r::g3d::ResFile resFile; - m3d::mdl_c bodyModel; - - // StageActorLight light; - // mHeapAllocator_c allocatorB; - - int note; - - void calledWhenUpMoveExecutes(); - void calledWhenDownMoveExecutes(); - void blockWasHit(bool isDown); - USING_STATES(dSongBlock); - DECLARE_STATE(Wait); - - static dSongBlock *build(); -}; CREATE_STATE(dSongBlock, Wait); @@ -593,14 +922,43 @@ int dSongBlock::onCreate() { // Model creation allocator.link(-1, GameHeaps[0], 0, 0x20); - this->resFile.data = getResource("light_block", "g3d/light_block.brres"); - nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("light_block"); + char modelName [24]; + sprintf(modelName, "g3d/block_light_%d.brres", this->note); + + this->resFile.data = getResource("block_light", modelName); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("block_light"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_MapObj(&bodyModel, 0); // 800B42B0 + + char glowName [25]; + sprintf(glowName, "g3d/block_light_g%d.brres", this->note); + + this->resFile.data = getResource("block_light", glowName); + mdl = this->resFile.GetResMdl("block_light"); + glowModel.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_MapObj(&glowModel, 0); // 800B42B0 + + + + // Dead Models + this->resFile.data = getResource("block_light", "g3d/block_light_8.brres"); + mdl = this->resFile.GetResMdl("block_light"); + deadModel.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_MapObj(&deadModel, 0); // 800B42B0 + + this->resFile.data = getResource("block_light", "g3d/block_light_g8.brres"); + mdl = this->resFile.GetResMdl("block_light"); + deadglowModel.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_MapObj(&deadglowModel, 0); // 800B42B0 + allocator.unlink(); + // Glow related + isGlowing = 0; + glowTimer = 0; + isDead = 0; - // light.init(&allocatorB, 2); + light.init(&allocatorB, 2); // Block Physics @@ -629,9 +987,7 @@ int dSongBlock::onCreate() { } int dSongBlock::onDelete() { - OSReport("Song Block Physics Remove"); physics.removeFromList(); - OSReport("Song Block Delete"); return true; } @@ -640,12 +996,15 @@ int dSongBlock::onExecute() { physics.update(); blockUpdate(); - // light.pos.x = pos.x; - // light.pos.y = pos.y+8.0; - // light.pos.z = pos.z; + if (glowTimer > 0) { glowTimer--; } + else { isGlowing = 0; } + + light.pos.x = pos.x; + light.pos.y = pos.y+8.0; + light.pos.z = pos.z; - // light.size = 226.0; - // light.update(); + light.size = 226.0; + light.update(); // now check zone bounds based on state if (acState.getCurrentState()->isEqual(&StateID_Wait)) { @@ -656,7 +1015,7 @@ int dSongBlock::onExecute() { } int dSongBlock::beforeDraw() { - // light.draw(); + light.draw(); return dStageActor_c::beforeDraw(); } @@ -664,12 +1023,41 @@ int dSongBlock::onDraw() { matrix.translation(pos.x, pos.y+8.0, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); - bodyModel.setDrawMatrix(matrix); - Vec myScale = (Vec){scale.x * 0.5, scale.y * 0.5, scale.z * 0.5}; - bodyModel.setScale(&myScale); - bodyModel.calcWorld(false); + if (isDead == 0) { + if (isGlowing == 0) { + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); + + bodyModel.scheduleForDrawing(); + } + + else { + glowModel.setDrawMatrix(matrix); + glowModel.setScale(&scale); + glowModel.calcWorld(false); + + glowModel.scheduleForDrawing(); + } + } + else { + if (isGlowing == 0) { + deadModel.setDrawMatrix(matrix); + deadModel.setScale(&scale); + deadModel.calcWorld(false); + + deadModel.scheduleForDrawing(); + } + + else { + deadglowModel.setDrawMatrix(matrix); + deadglowModel.setScale(&scale); + deadglowModel.calcWorld(false); + + deadglowModel.scheduleForDrawing(); + } + } - bodyModel.scheduleForDrawing(); return true; } @@ -697,6 +1085,15 @@ void dSongBlock::calledWhenDownMoveExecutes() { blockWasHit(true); } +void dSongBlock::glow() { + isGlowing = 1; + glowTimer = 15; +} + +void dSongBlock::unglow() { + isDead = 1; + SpawnEffect("Wm_en_sanbohit_smk", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4}); +} void dSongBlock::beginState_Wait() {} void dSongBlock::endState_Wait() {} @@ -707,10 +1104,12 @@ void dSongBlock::executeState_Wait() { return; if (result == 1) { + glow(); doStateChange(&daEnBlockMain_c::StateID_UpMove); anotherFlag = 2; isGroundPound = false; } else { + glow(); doStateChange(&daEnBlockMain_c::StateID_DownMove); anotherFlag = 1; isGroundPound = true; |