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author | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
commit | 5ad897fb987c7e80ac948cf080122a0081a255de (patch) | |
tree | de31190d6498860abc90dd56e374f66dcfe9f03e /src/bonusRoom.cpp | |
parent | 85ffcf8e57ab7a90318b8e24f62257b5393f7330 (diff) | |
download | kamek-5ad897fb987c7e80ac948cf080122a0081a255de.tar.gz kamek-5ad897fb987c7e80ac948cf080122a0081a255de.zip |
Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes.
Diffstat (limited to '')
-rw-r--r-- | src/bonusRoom.cpp | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index 8242d43..2b0144d 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -432,6 +432,8 @@ public: int isGlowing; int glowTimer; int isDead; + int standAlone; + int item; void calledWhenUpMoveExecutes(); void calledWhenDownMoveExecutes(); @@ -917,7 +919,9 @@ dSongBlock *dSongBlock::build() { int dSongBlock::onCreate() { // Settings - this->note = this->settings; + this->note = this->settings & 0xF; + this->standAlone = (this->settings >> 4) & 0xF; + this->item = (this->settings >> 16) & 0xFF; // Model creation allocator.link(-1, GameHeaps[0], 0, 0x20); @@ -1067,7 +1071,30 @@ void dSongBlock::blockWasHit(bool isDown) { SpawnEffect("Wm_en_vshit_ring", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); - dSingAlong::instance->RegisterNote(this->note); + if (item > 0) { + create(EN_ITEM, item, &(Vec){pos.x, pos.y, pos.z}, &rot, 0); + } + + if (standAlone) { + + int play; + // C, C#, D, D#, E, F, F#, G, G#, A, A#, B + + if (note == 0) { play = 12; } + else if (note == 1) { play = 12; } + else if (note == 2) { play = 14; } + else if (note == 3) { play = 16; } + else if (note == 4) { play = 17; } + else if (note == 5) { play = 19; } + else if (note == 6) { play = 21; } + else if (note == 7) { play = 23; } + else if (note == 8) { play = 0; } + + PlaySoundAsync(this, Notes[play]); + } + else { + dSingAlong::instance->RegisterNote(this->note); + } physics.setup(this, &physicsInfo, 3, currentLayerID); physics.addToList(); |