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author | Treeki <treeki@gmail.com> | 2011-08-14 00:39:47 +0200 |
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committer | Treeki <treeki@gmail.com> | 2011-08-14 00:39:47 +0200 |
commit | 1cc1afe0f971121f7aed34460305e835de90e984 (patch) | |
tree | 558875cc849c4effca184965c085702b126320f0 /randtilegen.rb | |
parent | 16ddd9a408d1a02f99b9a9851d412dcebf2a8483 (diff) | |
download | kamek-1cc1afe0f971121f7aed34460305e835de90e984.tar.gz kamek-1cc1afe0f971121f7aed34460305e835de90e984.zip |
merged random tiles into level-select
Diffstat (limited to '')
-rw-r--r-- | randtilegen.rb | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/randtilegen.rb b/randtilegen.rb new file mode 100644 index 0000000..21a9f58 --- /dev/null +++ b/randtilegen.rb @@ -0,0 +1,330 @@ +class RandTileGenerator + Types = [:none, :horz, :vert, :both] + Specials = [nil, :vdouble_top, :vdouble_bottom] + + def initialize + @sections = {} + end + + def section(*namelist) + raise "what" unless namelist.all?{|x| x.is_a?(String)} + @current_section = (@sections[namelist] ||= {entries: []}) + yield + end + + def random(range, type=:both, numbers=nil) + case range + when Range + # Regular handling + numbers = range if numbers.nil? + @current_section[:entries] << {range: range, type: type, numbers: numbers.to_a} + when Numeric + # One number + random(range..range, type, numbers) + when Enumerable + # An array or something else similar + numbers = range if numbers.nil? + range.each { |r| random(r, type, numbers) } + end + end + + def pack + # first, work out an offset for every section and entry + # also, collect the data for each individual entry into an Array + current_offset = 8 + (@sections.count * 4) + all_entry_data = [] + + @sections.each_pair do |name, section| + section[:offset] = current_offset + current_offset += 8 + + section[:entries].each do |entry| + entry[:offset] = current_offset + all_entry_data << entry[:numbers] + current_offset += 8 + end + end + + # assign an offset to each section name list + namelist_offsets = {} + @sections.each_key do |namelist| + namelist_offsets[namelist] = current_offset + current_offset += 4 + (4 * namelist.size) + end + + # assign an offset to each piece of entry data + data_offsets = {} + all_entry_data.uniq! + + all_entry_data.each do |data| + data_offsets[data] = current_offset + current_offset += data.size + end + + # assign an offset to each section name + name_offsets = {} + @sections.each_key do |namelist| + namelist.each do |name| + name_offsets[name] = current_offset + current_offset += name.size + 1 + end + end + + # now pack it all together + header = ['NwRT', @sections.count].pack('a4 N') + offsets = @sections.each_value.map{|s| s[:offset]}.pack('N*') + + section_data = @sections.each_pair.map do |namelist, section| + namelist_offset = namelist_offsets[namelist] - section[:offset] + entry_count = section[:entries].count + + entry_data = section[:entries].map do |entry| + lower_bound = entry[:range].min + upper_bound = entry[:range].max + + count = entry[:numbers].count + + type_sym, special_sym = entry[:type].to_s.split('_', 2).map(&:to_sym) + type_id = Types.index(type_sym) + special_id = Specials.index(special_sym) + type = type_id | (special_id << 2) + + num_offset = data_offsets[entry[:numbers]] - entry[:offset] + + [lower_bound, upper_bound, count, type, num_offset].pack('CCCC N') + end + + [namelist_offset, entry_count].pack('NN') + entry_data.join + end + + namelist_data = @sections.each_key.map do |namelist| + puts "Writing list: #{namelist.inspect}" + count = namelist.size + c_offsets = namelist.map{|n| name_offsets[n] - namelist_offsets[namelist]} + puts "Offsets: #{c_offsets.inspect}" + + [count].pack('N') + c_offsets.pack('N*') + end + + output = [header, offsets] + output += section_data + output += namelist_data + output += all_entry_data.map{|data| data.pack('C*')} + output << @sections.keys.flatten.join("\0") + output << "\0" + output.join + end + + + def regular_terrain + # Left Side + random([0x10, 0x20, 0x30, 0x40], :vert) + # Right Side + random([0x11, 0x21, 0x31, 0x41], :vert) + # Top Side + random(2..7, :horz) + # Bottom Side + random(0x22..0x27, :horz) + # Middle + random(0x12..0x17) + end + + def sub_terrain + # Left Side + random([0x18, 0x28, 0x38, 0x48], :vert) + # Right Side + random([0x19, 0x29, 0x39, 0x49], :vert) + # Top Side + random(0xA..0xF, :horz) + # Bottom Side + random(0x2A..0x2F, :horz) + # Middle + random(0x1A..0x1F) + end +end + + +g = RandTileGenerator.new +g.section('TestTileset') do + g.random(1..20) + g.random(21..24, :none) + g.random(250..255, :vert, 0..5) +end + +regular_ts1 = %w(chika setsugen shiro suichu daishizen sabaku_chika) +regular_ts1 += %w(nohara2 kurayami_chika shiro_yogan koopa_out shiro_koopa gake_yougan) +regular_ts2 = %w(doukutu doukutu2 doukutu3 doukutu4 doukutu5 doukutu6 doukutu8) +newer = %w(ghostrocks Pa1_daishizenkuri Pa1_darkmtmush Pa1_e3setsugen Pa2_darkcave) +newer += %w(Pa3_autumnbg Pa2_volcanobg Pa1_mushcastle Pa1_pumpkin) + +regular_ts1.map!{ |x| "Pa1_#{x}" } +regular_ts2.map!{ |x| "Pa2_#{x}" } +g.section(*regular_ts1, *regular_ts2, *newer) do + g.regular_terrain +end + +nohara_clones = %w(nohara newnohara cracks springwater mtmush darkmtmush space) +g.section(*nohara_clones.map{ |x| "Pa1_#{x}"}) do + g.regular_terrain + g.sub_terrain +end + +g.section('Pa1_gake', 'Pa1_gake_nocoll', 'Pa1_Mountains') do + g.regular_terrain + g.sub_terrain + g.random([0xAA, 0xBA, 0xCA, 0xDA], :vert) + g.random([0xAB, 0xBB, 0xCB, 0xDB], :vert) + g.random([0x8E, 0x9E, 0xAE, 0xBE], :vert) + g.random([0x8F, 0x9F, 0xAF, 0xBF], :vert) + g.random(0xC4..0xC9, :horz) + g.random(0xD4..0xD9, :horz) + g.random(0xE4..0xE9, :horz) +end + +g.section('Pa1_kaigan', 'Pa1_kaiganplus') do + g.regular_terrain + g.random(0x18..0x1B) + g.random(0x28..0x2A) + g.random(0x3A..0x3D) +end + +g.section('Pa1_obake_soto') do + g.random(0xA..0xF, :horz) + g.random(0x1A..0x1F) + g.random(0x2A..0x2F, :horz) + g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert) + g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert) +end + +g.section('Pa1_korichika') do + g.regular_terrain + g.random(0x6A..0x6F, :horz) + g.random(0x7A..0x7F) + g.random(0x8A..0x8F, :horz) + g.random([0x1E, 0x2E, 0x3E, 0x4E], :vert) + g.random([0x1F, 0x2F, 0x3F, 0x4F], :vert) + g.random(0x6A..0x6F, :horz) + g.random(0x7A..0x7F) + g.random(0x8A..0x8F, :horz) + g.random([0xB8, 0xC8, 0xD8, 0xE8], :vert) + g.random([0xB9, 0xC9, 0xD9, 0xE9], :vert) +end + +g.section('Pa1_shiro_boss1') do + g.regular_terrain + g.random(0x60..0x65, :horz) +end + +g.section('Pa2_kori', 'Pa2_e3kori') do + g.regular_terrain + g.random(0xA0..0xA5, :horz) + g.random(0xB0..0xB5, :horz) +end + + +g.section('Cloudscape', 'pa2_clouds') do + g.random(0x20..0x23, :horz) + g.random(0x30..0x33) + g.random(0x24..0x27, :horz) + g.random([0x8, 0x18, 0x28, 0x38], :vert) + g.random([0x9, 0x19, 0x29, 0x39], :vert) +end + +g.section('Pa1_autumncastle', 'Pa3_autumncastle', 'Pa1_snowfort', 'Pa2_ghostcastle', 'Pa2_crystalcastle') do + g.random([0xB0, 0xC0, 0xD0, 0xE0], :vert) + g.random([0xB1, 0xC1, 0xD1, 0xE1], :vert) + g.random(0xB2..0xB7, :horz) + g.random(0xC2..0xC7) + g.random(0xD2..0xD7, :horz) +end + +g.section('CrackedMega') do + g.random([0x20, 0x30, 0x40], :vert) + g.random([0x21, 0x31, 0x41], :vert) + g.random(0x22..0x27, :horz) + g.random(0x2A..0x2F, :horz) + g.random([0x5E, 0x6E, 0x7E], :vert) + g.random([0x5F, 0x6F, 0x7F], :vert) + g.random(0xB0..0xDF) + g.random(0x2..0x7, :horz_vdouble_top) + g.random(0x12..0x17, :horz_vdouble_bottom) + g.random(0xA..0xF, :horz_vdouble_top) + g.random(0x1A..0x1F, :horz_vdouble_bottom) +end + +g.section('Pa1_dessert') do + g.regular_terrain + g.random(0xC..0xE, :horz) + g.random(0x1C..0x1E, :horz) +end + +g.section('Pa1_freezeflame') do + g.random(0x1A..0x1F, :horz) + g.random(0x2A..0x2F, :horz) + g.random([0x10, 0x20, 0x30, 0x40], :vert) + g.random([0x11, 0x21, 0x31, 0x41], :vert) + g.random([0x18, 0x28, 0x38, 0x48], :vert) + g.random([0x19, 0x29, 0x39, 0x49], :vert) + g.random(0x2..0x7, :horz) + g.random(0x12..0x17) + g.random(0x22..0x27, :horz) + g.random(0x6A..0x6F) + g.random(0x52..0x57, :horz) + g.random([0x96, 0xA6, 0xB6, 0xC6], :vert) + g.random([0x97, 0xA7, 0xB7, 0xC7], :vert) + g.random([0xBE, 0xCE, 0xDE, 0xEE], :vert) + g.random([0xBF, 0xCF, 0xDF, 0xEF], :vert) + g.random(0xB8..0xBD, :horz) + g.random(0xC8..0xCD) + g.random(0xD8..0xDD, :horz) + g.random(0xE8..0xED) + g.random(0xF8..0xFD, :horz) +end + +g.section(*%w(Pa1_magicsnow Pa2_magicsnow Pa3_magicsnow)) do + g.random(0xB4..0xB9, :horz) +end + +g.section('Pa1_graveyard', 'Pa3_graveyars', 'Pa3_graveyard') do + g.regular_terrain + g.random(0x19..0x1E, :horz) +end + +g.section('Pa3_ghostship') do + g.random(0xA..0xF, :horz) + g.random(0x1A..0x1F) + g.random(0x2A..0x2F, :horz) + g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert) + g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert) + g.random(0xA0..0xA3, :horz) +end + +g.section('Pa1_lavaglow') do + g.random([0x20, 0x30, 0x40, 0x50], :vert) + g.random([0x21, 0x31, 0x41, 0x51], :vert) + g.random(0x2..0x7, :horz_vdouble_top) + g.random(0x12..0x17, :horz_vdouble_bottom) + g.random(0x22..0x27) + g.random(0x32..0x37, :horz) + g.random(0x28..0x2D, :horz) +end + +g.section('Pa1_StarRoad') do + g.random(0x11, :both, [0x11, 0x4C, 0x4D, 0x4E, 0x4F, 0x5C, 0x5D, 0x5E, 0x5F]) +end + +g.section('Pa2_forestobake') do + g.random(0..5, :horz) + g.random(0x10..0x15) + g.random(0x20..0x25, :horz) + g.random([0x40, 0x50, 0x60, 0x70], :vert) + g.random([0x41, 0x51, 0x61, 0x71], :vert) +end + + + + +File.open('/home/me/Games/Newer/DolphinPatch/NewerRes/RandTiles.bin', 'wb') do |f| + f.write g.pack +end + |