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author | Treeki <treeki@gmail.com> | 2011-11-01 22:59:08 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-11-01 22:59:08 +0100 |
commit | a5b283748c34215fb0954b8caa5f27ea00541cad (patch) | |
tree | cbd1fedcc4062909b041a4a4e170c89719544834 /kamek_pal.x | |
parent | cd8584a8a549a3c512c0c94093968a4a0b52cd0a (diff) | |
download | kamek-a5b283748c34215fb0954b8caa5f27ea00541cad.tar.gz kamek-a5b283748c34215fb0954b8caa5f27ea00541cad.zip |
fixed line god. I need to port it to the C++ classes eventually...
Diffstat (limited to 'kamek_pal.x')
-rw-r--r-- | kamek_pal.x | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/kamek_pal.x b/kamek_pal.x index bbbf0b7..b21866a 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -1180,6 +1180,10 @@ SECTIONS { SpawnEffect = 0x8016c9d0; + RectanglesOverlap__FP7Point3dP7Point3dP7Point3dP7Point3d = 0x800B3100; + + fmod = 0x802E8904; + /* MEGA TESTS */ usedForDeterminingStatePress_or_playerCollision = 0x800964a0; DoStuffAndMarkDead = 0x80097170; |