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author | Stephen Simpson <megazig@gmail.com> | 2011-10-21 18:59:49 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-21 18:59:49 -0500 |
commit | faf27aeb8423c2567f27bb6d86328d677ad317ab (patch) | |
tree | 1729bc629bc0304192da798afa5fd8e06e9dbb73 /kamek_pal.x | |
parent | 8419186410fbae7e52f8ad8f18780eba1cc2c38a (diff) | |
download | kamek-faf27aeb8423c2567f27bb6d86328d677ad317ab.tar.gz kamek-faf27aeb8423c2567f27bb6d86328d677ad317ab.zip |
added floor based detection to MG
changed MG's jumping to use yspeed so it can do floor detection
Diffstat (limited to '')
-rw-r--r-- | kamek_pal.x | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/kamek_pal.x b/kamek_pal.x index 6a2f55e..bbbf0b7 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -1184,6 +1184,7 @@ SECTIONS { usedForDeterminingStatePress_or_playerCollision = 0x800964a0; DoStuffAndMarkDead = 0x80097170; SmoothRotation = 0x8015f630; + ClassAt1EC_Init = 0x8006D090; .text : { FILL (0) |