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authorTreeki <treeki@gmail.com>2013-02-22 00:18:04 +0100
committerTreeki <treeki@gmail.com>2013-02-22 00:18:04 +0100
commitbe4cb117959484a37de3613a484988445c9a3d86 (patch)
treecb284b70f8b5a811a7c2e4c011390df515905a31 /include
parent49bd90a8c871994fb66c58aef841b4f8a0b8f732 (diff)
downloadkamek-be4cb117959484a37de3613a484988445c9a3d86.tar.gz
kamek-be4cb117959484a37de3613a484988445c9a3d86.zip
update collision debug to support BasicCollider and rotated Physics
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h
index fe7dee7..4d9def6 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1892,7 +1892,7 @@ class BasicCollider {
dStageActor_c *owner;
- BasicCollider *prev, *next;
+ BasicCollider *next, *prev;
/* dRSomething */ void *ptrToRSomething;
float rightX, rightY, leftX, leftY;
@@ -1907,6 +1907,8 @@ class BasicCollider {
u8 _43;
u8 isInList;
u8 _45, _46, _47, _48, _49, _4A;
+
+ static BasicCollider *globalListHead;
};
class StandOnTopCollider : public BasicCollider {