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authorColin Noga <Tempus@chronometry.ca>2013-05-06 13:05:08 -0500
committerColin Noga <Tempus@chronometry.ca>2013-05-06 13:05:08 -0500
commitddf59798f00a957ddd8538be5cd3d5b1c308b561 (patch)
treed03e260c960c08ad5d998fdc2f06cd9efe9a19af /include
parenta990b07cb580eb8847621b4f4b4ac9797b0b5c26 (diff)
downloadkamek-ddf59798f00a957ddd8538be5cd3d5b1c308b561.tar.gz
kamek-ddf59798f00a957ddd8538be5cd3d5b1c308b561.zip
Fixed shy guy coins, shy guy respawning, star coin spent counter on file select, and music house hammer delivery
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 9d126a9..0058319 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3948,6 +3948,7 @@ class StageE4 {
void killAllEnemiesAtLevelEnd(int type);
// 0=normal, 1=?, 2=kill indiscriminately, for ambush levels
// just use 0.
+ void spawnCoinJump(const VEC3 &pos, int direction, int coinCount, int layer);
};
// Some ugly code