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authorTreeki <treeki@gmail.com>2012-10-01 04:23:06 +0200
committerTreeki <treeki@gmail.com>2012-10-01 04:23:06 +0200
commitc6c8bdfaf7c5462104290154f815a11f32a6b7cc (patch)
tree213e3b01b37f388e116858e63fa2e748c7c592a1 /include
parent1db72b5e45cc25eb183817f05a2ee631d8fff837 (diff)
downloadkamek-c6c8bdfaf7c5462104290154f815a11f32a6b7cc.tar.gz
kamek-c6c8bdfaf7c5462104290154f815a11f32a6b7cc.zip
fuck I have spent SO LONG on fixing this bug
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/include/game.h b/include/game.h
index 91dd77a..1e0c484 100755
--- a/include/game.h
+++ b/include/game.h
@@ -170,7 +170,7 @@ bool IsWideScreen();
// All of these are set by "SetWorldCompleteionBitfield" (I didn't name it)
// at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps.
-#define SAVE_BIT_EXISTS_MAYBE 1
+#define SAVE_BIT_NEW 1
// Controls whether you can QUICK SAVE or not.
// Set if 8-Castle is complete.
@@ -190,6 +190,8 @@ bool IsWideScreen();
// Set when, well... EVERYTHING is done.
#define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20
+#define SAVE_BIT_NO_SUPER_GUIDE 0x40
+
class SaveFirstBlock {
public:
@@ -243,9 +245,11 @@ public:
GXColor fsTextColours[2]; // 0x720
GXColor fsHintColours[2]; // 0x728
GXColor hudTextColours[2]; // 0x730
- s16 hudHintH, hudHintS, hudHintL; // 0x738
- u8 currentMapMusic; // 0x73E
- u8 newerWorldID; // 0x73F
+ s16 hudHintH; // 0x738
+ s8 hudHintS, hudHintL; // 0x73A
+ u8 currentMapMusic; // 0x73C
+ u8 newerWorldID; // 0x73D
+ // Pretty much full up here...
};
};
u8 toad_location[10]; // 0x742