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authorTreeki <treeki@gmail.com>2013-06-13 23:55:49 +0200
committerTreeki <treeki@gmail.com>2013-06-13 23:55:49 +0200
commitb29fb14f6b066975480fee87fe68fdfddf05c157 (patch)
treed96ff326d69fd1199108c7c3186369beb078a628 /include
parent251754fd4b37b936e50ab40a7aa95ac0c1f4587e (diff)
downloadkamek-b29fb14f6b066975480fee87fe68fdfddf05c157.tar.gz
kamek-b29fb14f6b066975480fee87fe68fdfddf05c157.zip
do not pause, ever (only in message boxes, music houses, and palace dudes)
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 9e9d860..c0477b7 100755
--- a/include/game.h
+++ b/include/game.h
@@ -4147,5 +4147,17 @@ extern void *_8042A788;
extern "C" void sub_8019C390(void *, int);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
+class StageC4 {
+ public:
+ static StageC4 *instance;
+
+ virtual ~StageC4();
+
+ // Not gonna bother with listing methods here
+ int stageNum, selection, playerNum;
+ u32 _10, _14;
+ u8 flags, _19, _1A, willDisplay, _1C, _1D;
+};
+
#endif