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authorTreeki <treeki@gmail.com>2012-09-23 17:22:44 +0200
committerTreeki <treeki@gmail.com>2012-09-23 17:22:44 +0200
commitb9d6e55d5823ec18050ba2bd3c9c968c219dec92 (patch)
tree8a265e622522d528d9dc9048942147ac152c03d6 /include
parent7bbcfa56ab06e12181a682227b0481d1f0d9b142 (diff)
downloadkamek-b9d6e55d5823ec18050ba2bd3c9c968c219dec92.tar.gz
kamek-b9d6e55d5823ec18050ba2bd3c9c968c219dec92.zip
made the world map effects be loaded
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index a5fa86b..837d340 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3102,5 +3102,10 @@ class BGGMEffectRenderer : public m3d::proc_c {
virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID);
};
+void CleanUpEffectThings();
+bool FreeEffects(int efNum);
+bool FreeBreff(int efNum);
+bool FreeBreft(int efNum);
+
#endif