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author | Treeki <treeki@gmail.com> | 2012-09-27 06:08:02 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-27 06:08:02 +0200 |
commit | 87cb3ef8451f6e6dc0f642d22f5335c1c4f4b064 (patch) | |
tree | ee84faa773436063126b18cc31da3caa04ccdb3c /include | |
parent | e30d836af369f251f83375dd9a9dbab435ee61f1 (diff) | |
download | kamek-87cb3ef8451f6e6dc0f642d22f5335c1c4f4b064.tar.gz kamek-87cb3ef8451f6e6dc0f642d22f5335c1c4f4b064.zip |
a tiny bit of savefile RE, and default world stuff in the savefile
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 32b3a1d..071d93e 100755 --- a/include/game.h +++ b/include/game.h @@ -153,6 +153,31 @@ bool IsWideScreen(); #define COND_SGNORMAL 0x80
#define COND_SGSECRET 0x100
+
+// All of these are set by "SetWorldCompleteionBitfield" (I didn't name it)
+// at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps.
+
+#define SAVE_BIT_EXISTS_MAYBE 1
+
+// Controls whether you can QUICK SAVE or not.
+// Set if 8-Castle is complete.
+#define SAVE_BIT_GAME_COMPLETE 2
+
+// Set when all exits are complete.
+// This is defined by "ReturnWhetherConditionMaskIsValid" / "SetSomeConditionShit"
+// TODO: Need to RE and fix this for Newer...
+#define SAVE_BIT_ALL_EXITS 4
+
+// Set when all star coins in worlds 1-8 are obtained.
+// Valid levels are chosen by the condition crap as above.
+#define SAVE_BIT_ALL_STAR_COINS 8
+
+#define SAVE_BIT_ALL_STAR_COINS_W9 0x10
+
+// Set when, well... EVERYTHING is done.
+#define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20
+
+
class SaveFirstBlock {
public:
char titleID[4]; // 0x00
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