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authorTreeki <treeki@gmail.com>2012-09-23 15:59:10 +0200
committerTreeki <treeki@gmail.com>2012-09-23 15:59:10 +0200
commit01b29290b95a116c9bd18db567fa51b2bec47846 (patch)
tree991fa014531f1cc7d09472273979fee966802d6a /include
parente8701fd19f92b4a2cd7d6bb9c52ca9c558d2221f (diff)
downloadkamek-01b29290b95a116c9bd18db567fa51b2bec47846.tar.gz
kamek-01b29290b95a116c9bd18db567fa51b2bec47846.zip
fixed effect rendering on the map
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 169b01d..a5fa86b 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3092,5 +3092,15 @@ extern "C" u32 GetActivePlayerCount();
#include "newer.h"
+class BGGMEffectRenderer : public m3d::proc_c {
+ private:
+ u32 effectGroupID;
+ public:
+ ~BGGMEffectRenderer();
+ void drawOpa();
+ void drawXlu();
+ virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID);
+};
+
#endif