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authorTreeki <treeki@gmail.com>2013-02-12 02:18:59 +0100
committerTreeki <treeki@gmail.com>2013-02-12 02:18:59 +0100
commitbcedcedeba831e4b5199303ccbf565a0f1be170f (patch)
treeb0504fef17a7df97e1feb686e177f47eb828d98c /include
parentdee5287a0ee6978f0c4783ae1fe139f7e885d0e6 (diff)
downloadkamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.tar.gz
kamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.zip
add KillByDieFall method to dEn_c
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index b7ef64d..700a556 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2593,6 +2593,7 @@ public:
void killWithSpecifiedState(dStageActor_c *killedBy, VEC2 *effectiveSpeed, dStateBase_c *state, u32 _unused=0);
void bouncePlayer(void* player, float bounceHeight);
+ void killByDieFall(dStageActor_c *killedBy);
// States
USING_STATES(dEn_c);