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author | Treeki <treeki@gmail.com> | 2013-02-12 02:18:59 +0100 |
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committer | Treeki <treeki@gmail.com> | 2013-02-12 02:18:59 +0100 |
commit | bcedcedeba831e4b5199303ccbf565a0f1be170f (patch) | |
tree | b0504fef17a7df97e1feb686e177f47eb828d98c /include | |
parent | dee5287a0ee6978f0c4783ae1fe139f7e885d0e6 (diff) | |
download | kamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.tar.gz kamek-bcedcedeba831e4b5199303ccbf565a0f1be170f.zip |
add KillByDieFall method to dEn_c
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index b7ef64d..700a556 100755 --- a/include/game.h +++ b/include/game.h @@ -2593,6 +2593,7 @@ public: void killWithSpecifiedState(dStageActor_c *killedBy, VEC2 *effectiveSpeed, dStateBase_c *state, u32 _unused=0);
void bouncePlayer(void* player, float bounceHeight);
+ void killByDieFall(dStageActor_c *killedBy);
// States
USING_STATES(dEn_c);
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