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authorTreeki <treeki@gmail.com>2012-09-28 05:24:15 +0200
committerTreeki <treeki@gmail.com>2012-09-28 05:24:15 +0200
commit26f5315e65c74c269b6eb1a190cb54fcf19d16a7 (patch)
tree2cd64ab216b6e6b1cf35fb79c3fe9f138c1f83a1 /include
parent69bfd1aa1b0a3e24160f4fe9fd583664cc23b2c9 (diff)
downloadkamek-26f5315e65c74c269b6eb1a190cb54fcf19d16a7.tar.gz
kamek-26f5315e65c74c269b6eb1a190cb54fcf19d16a7.zip
added level flags to levelinfo
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index e383cf7..ef6aba4 100755
--- a/include/game.h
+++ b/include/game.h
@@ -140,6 +140,17 @@ inline void *GetGameMgr() {
bool QueryPlayerAvailability(int id);
void DoStartLevel(void *gameMgr, StartLevelInfo *sl);
+
+
+// Level Conditions
+// 1 : Has Toad Block
+// 2 : Is Regular Level (has star coins, etc)
+// 0x10 : Has Normal Exit
+// 0x20 : Has Secret Exit
+// 0x40 : Warp Cannon
+// 0x80 : 1up/Green Mushroom House
+// 0x100 : Red Mushroom House
+// 0x200 : Star/Yellow Mushroom House
void SetSomeConditionShit(int world, int level, unsigned int bits);
bool IsWideScreen();