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authorColin Noga <Tempus@chronometry.ca>2012-03-13 23:17:46 -0500
committerColin Noga <Tempus@chronometry.ca>2012-03-13 23:17:46 -0500
commit90024c1ccea34513a80ec07749d12ff56c613ac0 (patch)
treea3b92783e56ba86a389f4c2d249c6f6461244f1f /include
parent3d6a66b86fe5ba0b57f194fa8f80737e95aa6f42 (diff)
downloadkamek-90024c1ccea34513a80ec07749d12ff56c613ac0.tar.gz
kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.zip
fixed up collisions, added a bunch of boss improvements
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 271b0a5..a75629e 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2043,6 +2043,7 @@ public:
void stuffRelatingToCollisions(float, float, float);
void checkLiquidImmersionAndKillIfTouchingLava(Vec *pos, float effectScale);
+ void checkLiquidImmersion(Vec2 *effectivePosition, float effectScale);
// States
USING_STATES(dEn_c);