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author | Treeki <treeki@gmail.com> | 2012-02-07 04:42:33 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-02-07 04:42:33 +0100 |
commit | c6192702e683e1557f6fcc4393cab6363fd1bc0a (patch) | |
tree | 6ed3c04fb1427bc8adae139552b66f9e6a46e522 /include | |
parent | 71dead0e23b18b7be58e74755cfe95fabda85a21 (diff) | |
download | kamek-c6192702e683e1557f6fcc4393cab6363fd1bc0a.tar.gz kamek-c6192702e683e1557f6fcc4393cab6363fd1bc0a.zip |
lots of header updates, plus a new dCourse.h
Diffstat (limited to '')
-rw-r--r-- | include/dCourse.h | 268 | ||||
-rwxr-xr-x | include/game.h | 22 |
2 files changed, 290 insertions, 0 deletions
diff --git a/include/dCourse.h b/include/dCourse.h new file mode 100644 index 0000000..7d8003c --- /dev/null +++ b/include/dCourse.h @@ -0,0 +1,268 @@ +#ifndef __DCOURSE_H +#define __DCOURSE_H + +// Proper headers for Course, not the old shit + +class dCourse_c { + public: + virtual ~dCourse_c(); + + void loadFromFile(int courseID); + + struct tilesets_s { + char name0[32]; + char name1[32]; + char name2[32]; + char name3[32]; + }; + + struct settings_s { + u64 defaultFlags; + s16 courseFlag; + s16 timeLimit; + u8 _[4]; + u8 startEntrance; + u8 __[3]; + }; + + struct bounding_s { + s32 yBoundNormalTop; + s32 yBoundNormalBottom; + s32 yBoundSpecialTop; + s32 yBoundSpecialBottom; + u16 entryID; + u16 lockToBottom; + u32 unknown; + }; + + struct unk_s { + u16 unk1; + u16 unk2; + u16 unk3; + u16 unk4; + }; + + struct bg_s { + u16 entryID; + u16 xScrollRate; + u16 yScrollRate; + u16 yPosOffset; + u16 xPosOffset; + u16 fileID1; + u16 fileID2; + u16 fileID3; + u16 unk1; + u16 scale; + u32 unk2; + }; + + struct nextGoto_s { + enum Flag { + NO_ENTRY = 0x80, + CONNECTED_PIPE = 8, + LINK_FORWARD = 4, + CONNECTED_REVERSE = 1, + }; + + s16 xPos; + s16 yPos; + s16 cameraXPos; + s16 cameraYPos; + u8 entryID; + u8 destArea; + u8 destEntrance; + u8 type; + u8 unk1; + u8 zoneID; + u8 layerID; + u8 pathID; + u16 flags; + u16 unk2; + }; + + struct sprite_s { + u16 type; + s16 xPos; + s16 yPos; + u16 eventIDs; + u32 settings; + u8 zoneID; + u8 layerID; + u16 unused; + }; + + struct load_s { + u16 type; + u16 unused; + }; + + struct zone_s { + s16 xPos; + s16 yPos; + s16 xSize; + s16 ySize; + u16 modelShading; + u16 terrainShading; + u8 entryID; + u8 boundingID; + u8 scrollMode; + u8 zoomMode; + u8 unk10; + u8 visibility; + u8 fgID; + u8 bgID; + u8 mpBias; + u8 unk3; + u8 music; + u8 audioModifier; + }; + + struct rect_s { + s16 xPos; + s16 yPos; + s16 xSize; + s16 ySize; + u8 entryID; + u8 unused[3]; + }; + + struct cameraFlag_s { + u32 unk1; + u32 unk2; + u32 unk3; + u8 unk4; + u8 scrollMode; + u8 zoomMode; + u8 unk5; + u16 unk6; + u8 eventID; + u8 unk7; + }; + + struct rail_s { + enum Flag { + LOOP = 2, + }; + + u8 entryID; + u8 unknown; + u16 startNode; + u16 nodeCount; + u16 flags; + }; + + struct railNode_s { + u16 xPos; + u16 yPos; + float speed; + float accel; + short unk1; + short unk2; + }; + + + int areaNum; + + + union { + struct { + tilesets_s *tilesets; + settings_s *settings; + bounding_s *bounding; + unk_s *unk; + bg_s *topBG; + bg_s *bottomBG; + nextGoto_s *nextGoto; + sprite_s *sprite; + load_s *load; + zone_s *zone; + rect_s *rect; + cameraFlag_s *cameraFlag; + rail_s *rail; + railNode_s *railNode; + }; + void *blocks[14]; + }; + + union { + struct { + int tilesetsSize, settingsSize, boundingSize, unkSize; + int topBGSize, bottomBGSize, nextGotoSize, spriteSize; + int loadSize, zoneSize, rectSize, cameraFlagSize; + int railSize, railNodeSize; + }; + int blockSizes[14]; + }; + + union { + struct { + int tilesetsCount, settingsCount, boundingCount, unkCount; + int topBGCount, bottomBGCount, nextGotoCount, spriteCount; + int loadCount, zoneCount, rectCount, cameraFlagCount; + int railCount, railNodeCount; + }; + int blockCounts[14]; + }; + + sprite_s *zoneFirstSprite[64]; + int zoneSpriteCount[64]; + int zoneFirstSpriteIdx[64]; + + + + bounding_s *getBoundingByID(u8 id); + bg_s *getTopBGByID(u16 id); + bg_s *getBottomBGByID(u16 id); + nextGoto_s *getNextGotoByID(u8 id); + zone_s *getZoneByID(u8 id, mRect *output = 0); + + u8 getZoneID(u8 id); + u8 getBoundingIDForZone(u8 id); + u8 getScrollForZone(u8 id); + u8 getZoomForZone(u8 id); + u8 getUnk10ForZone(u8 id); + u8 getMusicForZone(u8 id); + u8 getAudioModifierForZone(u8 id); + u8 getVisibilityForZone(u8 id); + u8 getTopBGIDForZone(u8 id); + u8 getBottomBGIDForZone(u8 id); + u16 getModelShadingForZone(u8 id); + u16 getTerrainShadingForZone(u8 id); + u8 getMPBiasForZone(u8 id); + u16 getWidthForZone(u8 id); + + rect_s *getRectByID(u8 id, mRect *output = 0); + + u8 getZoneIDContainingPosition(Vec *pos); + u8 getZoneIDContainingRect(mRect16 *rect); + + bool doesZoneContainPosition(Vec *pos, zone_s *zone); + bool doesZoneContainRect(mRect16 *rect, zone_s *zone); +}; + + +class dCourseFull_c { + public: + dCourse_c courses[4]; + + void loadFromFile(); + + dCourse_c *get(int id) { + if (courses[id].zone) + return &courses[id]; + else + return 0; + } + + static dCourseFull_c *instance; + + static void createOnHeap(/*EGG::Heap*/void *heap); + static void deleteInstance(); + + // might not be part of this class, dunno + static void generateLevelFilename(int world, int level, char *outBuffer); + static char levelFilename[10]; +}; + +#endif + diff --git a/include/game.h b/include/game.h index 27504d9..a7bafac 100755 --- a/include/game.h +++ b/include/game.h @@ -343,6 +343,17 @@ public: };
+// No idea if these actually exist or not
+class mRect {
+ public:
+ float x, y, width, height;
+};
+
+class mRect16 {
+ public:
+ short x, y, width, height;
+};
+
class mMtx {
Mtx data;
@@ -1046,6 +1057,8 @@ public: u8 getUnkByte();
+ bool isInList() { return (list1 != 0); }
+
class List {
public:
u32 count;
@@ -1098,6 +1111,7 @@ public: s16 rotDiffAlt;
u32 isRound;
u32 _CC;
+ // Flag 4 is icy
u32 flagsMaybe;
u32 _D4, _D8;
u8 isAddedToList, _DD, layer;
@@ -2535,6 +2549,14 @@ extern float GlobalScreenWidth, GlobalScreenHeight; extern u32 GlobalTickCount;
+// A hack, imported from tilesetfixer.cpp
+extern void *BGDatClass, *StagePtr;
+inline int GetAreaNum() {
+ char *st = (char*)StagePtr;
+ return st[0x120E];
+}
+
+
#endif
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