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authorTreeki <treeki@gmail.com>2011-03-28 00:04:21 +0200
committerTreeki <treeki@gmail.com>2011-03-28 00:04:21 +0200
commit0aae0eed9a74a463852f6548e282c10b6c632cf2 (patch)
tree997eac377cae26e8440fb703eff60278dc60ae62 /include
parentb348b5f9124d28fe6ccc620253ba414fb08f3933 (diff)
downloadkamek-0aae0eed9a74a463852f6548e282c10b6c632cf2.tar.gz
kamek-0aae0eed9a74a463852f6548e282c10b6c632cf2.zip
Pa1/2/3 tilesets can now be swapped into any slot, except for animations
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index ac5318d..b26842b 100755
--- a/include/game.h
+++ b/include/game.h
@@ -35,6 +35,7 @@ inline void *GetDVDClass2() {
}
void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file);
+void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file, u32 *length);
extern int Player_Active[4];