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author | Treeki <treeki@gmail.com> | 2011-11-01 22:59:08 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-11-01 22:59:08 +0100 |
commit | a5b283748c34215fb0954b8caa5f27ea00541cad (patch) | |
tree | cbd1fedcc4062909b041a4a4e170c89719544834 /include/game.h | |
parent | cd8584a8a549a3c512c0c94093968a4a0b52cd0a (diff) | |
download | kamek-a5b283748c34215fb0954b8caa5f27ea00541cad.tar.gz kamek-a5b283748c34215fb0954b8caa5f27ea00541cad.zip |
fixed line god. I need to port it to the C++ classes eventually...
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 54cd027..465bbd4 100755 --- a/include/game.h +++ b/include/game.h @@ -2135,6 +2135,9 @@ namespace m2d { }
+extern "C" float fmod(float, float);
+bool RectanglesOverlap(Vec *bl1, Vec *tr1, Vec *bl2, Vec *tr2);
+
/* Tilemap related stuff */
class TilemapClass {
|