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authorStephen Simpson <megazig@gmail.com>2011-10-19 12:27:26 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-19 12:27:26 -0500
commit4d5d95ec2c70578627353e40047462c82ac695c1 (patch)
tree8a45ef2ac814b17942749a3271c1b57b9aff2d62 /include/game.h
parent85e0eb418a06e751653a4977464ff5ed92561768 (diff)
downloadkamek-4d5d95ec2c70578627353e40047462c82ac695c1.tar.gz
kamek-4d5d95ec2c70578627353e40047462c82ac695c1.zip
added player and sprite collision to MG
added a Turn state to MG semi-fixed collision box for MG
Diffstat (limited to 'include/game.h')
-rwxr-xr-xinclude/game.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h
index bbb7de0..54cd027 100755
--- a/include/game.h
+++ b/include/game.h
@@ -943,6 +943,7 @@ public:
};
class dActor_c; // forward declaration
+class dStageActor_c; // forward declaration
class Physics {
public:
@@ -1045,7 +1046,7 @@ public:
ActivePhysics();
virtual ~ActivePhysics();
- dActor_c *owner; // should be dStageActor? dunno
+ dStageActor_c *owner;
u32 _8;
u32 _C;
ActivePhysics *listPrev, *listNext;