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authorStephen Simpson <megazig@gmail.com>2011-10-14 17:02:24 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-14 17:02:24 -0500
commit2aa6c935e2996c001079922863bcc4e62b6b0f61 (patch)
treeffb4df97d2b40ad595f3c0aa81b9e2dcd061ac97 /include/game.h
parentdd010814367f49a742bca1d5ef3b23765240b373 (diff)
downloadkamek-2aa6c935e2996c001079922863bcc4e62b6b0f61.tar.gz
kamek-2aa6c935e2996c001079922863bcc4e62b6b0f61.zip
moved setNewCollisionRect to player.h so multiple actors can call it
updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr
Diffstat (limited to 'include/game.h')
-rwxr-xr-xinclude/game.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/include/game.h b/include/game.h
index b6b07dd..bbb7de0 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2201,28 +2201,5 @@ inline u8 *getResource(const char *arcName, const char *fileName) {
inline void scaleDown(Vec* scale, float amt) { scale->x -= amt; scale->y -= amt; scale->z -= amt; }
inline void scaleUp(Vec* scale, float amt) { scale->x -= amt; scale->y -= amt; scale->z -= amt; }
-inline void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
- float amtX = scale->x;
- float amtY = scale->y;
-
- ActivePhysics::Info info;
- info.xDistToCenter = 0.0;
- info.yDistToCenter = 3.0 * amtY;
- info.xDistToEdge = 4.0 * amtX;
- info.yDistToEdge = 4.0 * amtY;
-
- info.category1 = actor->aPhysics.info.category1;
- info.category2 = actor->aPhysics.info.category2;
- info.bitfield1 = actor->aPhysics.info.bitfield1;
- info.bitfield2 = actor->aPhysics.info.bitfield2;
- info.unkShort1C = actor->aPhysics.info.unkShort1C;
- info.callback = actor->aPhysics.info.callback;
-
- OSReport("Making new Physics Class and adding to the list\n");
- actor->aPhysics.removeFromList();
- actor->aPhysics.initWithStruct(actor, &info);
- actor->aPhysics.addToList();
-}
-
#endif