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author | Colin Noga <Tempus@chronometry.ca> | 2012-03-13 23:17:46 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-13 23:17:46 -0500 |
commit | 90024c1ccea34513a80ec07749d12ff56c613ac0 (patch) | |
tree | a3b92783e56ba86a389f4c2d249c6f6461244f1f /include/game.h | |
parent | 3d6a66b86fe5ba0b57f194fa8f80737e95aa6f42 (diff) | |
download | kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.tar.gz kamek-90024c1ccea34513a80ec07749d12ff56c613ac0.zip |
fixed up collisions, added a bunch of boss improvements
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 271b0a5..a75629e 100755 --- a/include/game.h +++ b/include/game.h @@ -2043,6 +2043,7 @@ public: void stuffRelatingToCollisions(float, float, float);
void checkLiquidImmersionAndKillIfTouchingLava(Vec *pos, float effectScale);
+ void checkLiquidImmersion(Vec2 *effectivePosition, float effectScale);
// States
USING_STATES(dEn_c);
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